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Re: dgVoodoo 2 for DirectX 11

Main reason of dgVoodoo D3D9 is that I wanted to expose D3D8.1-level through D3D9 once most of the needed code was already implemented. So to understand this better: D3D8.dll will go into the game folder. From there it will go through d3d11 or d3d9 depending what i select in the main page config …

Re: dgVoodoo 2 for DirectX 11

Myloch wrote: DosFreak wrote: Anyone have an issue with starting a new thread with the next release? This. And please use separate topics for game specific issues, I'm sick of seeing tons of posts about Splinter cell series lighting issues. 😠 You sir, are a hater.

Re: dgVoodoo 2 for DirectX 11

Seems ok to me: https://i.postimg.cc/KKtVQ1sn/SPLINTERCELL3-2018-10-13-11-41-16-01.png https://i.postimg.cc/mPvJQYVL/SPLINTERCELL3-2018-10-13-11-41-43-70.png Although D3D9 is good news i've would loved SCPT ligting issue to be workedaround. :) Also for other DX6-8 titles before moving on. (modding …

Re: dgVoodoo 2 for DirectX 11

Far Cry and Chaos Theory through dgVoodoo: https://i.postimg.cc/r0tDNG8j/FarCry.png https://i.postimg.cc/c6wKKck4/SPLINTERCELL3.png :D WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIT................................................................................................... Hmm . Post a pic with …

Re: dgVoodoo 2 for DirectX 11

I'm testing Unreal in D3D wrapped to D3D11 by DGV2 on an i3 8300 and I must say tath the CPU is really important, more than the GPU actually (a 750 Ti beats a 1050 Ti thanks to the quad core vs dual core+hyperthreading). A D3D11 wrapper is available here : http://kentie.net/article/d3d11drv/index. …

Re: dgVoodoo 2 for DirectX 11

Dege, you may also consider how to make dgVoodoo2 not to advertise itself as virus threat. I think the way that you coded dgvoodoo2 make it susceptible of virus threat from heuristic scanners point of view, similar to most EXE packers and self-modifying codes. Today's signature-less scanners are …

Re: dgVoodoo Splinter Cell Games

Ok, thanks for your help. that didn't work, but thanks for helping! Edit: By the way, the OG game doesn't need DgVoodoo to have good lighting effects, right? The widescreen patch is enough? Never tried it without dgvoodoo. :) I dont think the widescreen patch can restore shadows back. Dgvoodoo is …

Re: dgVoodoo Splinter Cell Games

Ok, thanks for your help. that didn't work, but thanks for helping! Edit: By the way, the OG game doesn't need DgVoodoo to have good lighting effects, right? The widescreen patch is enough? Never tried it without dgvoodoo. :) I dont think the widescreen patch can restore shadows back. Dgvoodoo is …

Re: dgVoodoo Splinter Cell Games

I really don't know what to do ... don't suppose you have any expertise in the thirteenag widescreen patch? All you need from the widescreen files is: msacm32.dll and the scripts folder. You can try an older versions and see if that works. I remember that some new versions may crash from various …

Re: dgVoodoo Splinter Cell Games

I really don't know what to do ... don't suppose you have any expertise in the thirteenag widescreen patch? All you need from the widescreen files is: msacm32.dll and the scripts folder. You can try an older versions and see if that works. I remember that some new versions may crash from various …

Re: dgVoodoo Splinter Cell Games

Ooopps... I wrote this on another Vogon DgVoodoo thread ... but seeing how this is a Splinter Cell specific one .. here I go : Can someone help me? I'm completely new to this forum and I know this thread isn't about one game specifically but I really need help ... My copy of Splinter Cell: Pandora …

Re: dgVoodoo Splinter Cell Games

Great effort. Thank you. The PC ports of SC games is mediocre at best. There are missing shadows all over the place. Sloppy work or cut down versions, for performance reasons. The game was a killer for the hardware of that time. I did test all drivers and I am surprised that nvidia kept the code …

Re: dgVoodoo Splinter Cell Games

Off topic. Good news SC fans it seems xbox emulation has been revived once again. https://www.patreon.com/LukeUsher/posts https://github.com/Cxbx-Reloaded/Cxbx-Reloaded Most of the Splinter cell games(as issues for now) here: https://github.com/Cxbx-Reloaded/game-compatibility/issues/593 https:// …

Re: WIP versions

Hi Dege, Several wips have been released but this issue here still happens(been waiting patiently for some changes:D ). With dgVoodoo the shadows in that spot dont show(where Sam is looking between doors). With the original card the shadows are there. Thank you.

Re: dgVoodoo Splinter Cell Games

Questions: How much DgVooDoo wrapper emulate a real GF4? I'm thinking that the game might look at some other things. Example : Device Id , Device name, device properties & capabilities etc. Another way is to debug the game in a real enviroment. Windows Xp+GF4 Ti +driver. Out of curiosity what …

Re: dgVoodoo Splinter Cell Games

Yes, it's an engine thing. The engine (or the game itself by using the engine) tries to figure out if the shadow is visible or not. It sometimes fails. I saw the same when debugged the shiny floor bug. Depending on the shadow visibility, the game takes different renderpaths and that's why the shiny …

Re: dgVoodoo Splinter Cell Games

Yes. It's a game engine problem. Shadows comes and goes away with mouse move on PC. Tested with GF 4 TI 4600. Same issue. There are more instances of this problem through the game but you need to really look for them. Same for SCPT but ,there are more obvious. I guess that these problems are fixable …

Re: WIP versions

It's strange. I cannot reproduce neither the crash nor the missing oil splash. It may depends on the resolution (and it's a z-fighting issue in fact), I'll check that out. This looks like the issues in SC1 @ 2 where some things dissapers with mouse move. Z-fighting issue also in SC1 when resolution …

Re: dgVoodoo 2 for DirectX 11

In the DX tab of the app if i try to put my max video card memory which is 11GB,save then reopen the the app, the value that appers after is not corect. It seems there is a bug in the UI. Always wanted to report this but always forgot about it. So i try to put 11000 MB and after the save and reopen …

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