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Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Strange situation about Spellcasting 101 and its EGA resolution(640x350), i somehow prefer openglnb mode aspect ratio despite garbled pixels 😕 Openglnb Filename openglnb.png File size 1.78 MiB Views 2511 views vs Openglpp Filename openglpp.png File size 1.38 MiB Views 2511 views console Filename …

Re: indirect sound

in Windows
There is :) https://www.indirectsound.com/downloads.html Version 0.20 — 2019-09-21 Changes since the previous version: Fix how Doppler Factor is used This fixes the bad engine revving sounds in Drome Racers This also correctly constrains the amount of frequency change that can happen as a result of …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Interesting, still looks good to me (screenshots were taken in opengl graphics mode) Here is screenshot in Normal (no scaling) graphics mode. Снимок экрана (173).png It has some extremely rude glitches in the vertical direction. Just compare it with the original . Look, for example, at the "Options …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

@ant_222, here you go, btw, screenshots from latest ScummVM build (aspect correction on, 1080p) Bad news: both the screenshots use nearest-neighbor interpolation and have irregular pixel magnification, which means that the ScummVM developers not only have failed to implement pixel-perfect scaling, …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

@ant_222, here you go, btw, screenshots from latest ScummVM build (aspect correction on, 1080p) Filename The Legend of Kyrandia (Extracted_DOS_Russian) 05.09.2019 10_34_43.png File size 229.67 KiB Views 1904 views Filename The Legend of Kyrandia (Extracted_DOS_Russian) 05.09.2019 10_36_09.png File …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Ant_222 wrote: KainXVIII wrote: ScummVM has added pixel-perfect mode (in daily builds) a year ago, i guess. Works as intended Please, post several ScummVM screenshots of different sizes taken in pixel-perfect mode. I will tell you the algorithm. I think its just integer scaler with added black …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Given whole-integer scaling is straight forward, more accurate on modern high-DPI displays (versus the existing double-every Nth line method), can be implemented along side the current scaling methods without influence on their performance or function, and doesn't require exotic underlying …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Please don't stop. Your patch is one of the main reasons I continue to use DOSBox over ScummVM (btw, does ScummVM have anything similar to the pixel perfect patch at this point, or is the PAR still messed up when playing games with ScummVM?) ScummVM has added pixel-perfect mode (in daily builds) a …

Re: dgVoodoo 2 page on PCGamingWiki

I added lots of content for Configuring DirectX in dgVoodoo2 to the page, if you want to check it out. :happy: https://pcgamingwiki.com/wiki/DgVoodoo_2 Some options could be more extrapolated by Dege, since there are some settings that could have more information that is relevant. Yes, I've been …

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