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Re: DOSBox ECE (for Windows)

Dosbox 0.74 vanilla - overlay works, but its glitched when it try to disappear (alt+enter will help), like on your video. I think that same behavior was with old ScummVM, not it works alright too. Dosbox 0.74 svn (comes with AR) - overlay works without disappear glitch (yay!)

Re: DOSBox ECE (for Windows)

Yesterplay80 wrote: Here they work just as in vanilla DOSBox: https://youtu.be/AVYOJPFbbJE Can anyone confirm this? Does it work in vanilla DOSBox for you? I will try with vanilla, but dosbox that was installed with game (not vanilla?) works alright with overlay.

Re: DOSBox ECE (for Windows)

Here is my conf file for Alien Rampage and Dosbox ECE, overlay does not work (same with Normality by the way) # This is the configuration file for DOSBox ECE. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) …

Re: The Suffering Series AiO Unofficial Patch

in Windows
I can confirm the Detail Texturing option is indeed something that simply wasn't implemented. The checkbox is unconditionally disabled and if you enable it, toggling it would just set one bit in a variable that specifies which graphics settings are turned on and the said bit is not inspected …

Re: dgVoodoo 2 for DirectX 11

Well, i always used 480p ingame setting for Severance, but game still not feels smooth enough (despite 60 fps counter), NGlide wrapper is a little more smoother for some reason (but colors are washed out) Doesn't fast vidmem access for Glide ('Force emulating true PCI access' on the CPL) help there …

Re: DOSBox ECE (for Windows)

I do not change any drivers, but this how W311 looks in 4077 version of ECE build Filename krnl386_002.png File size 6.11 KiB Views 8757 views And this how in latest build (4101) - mouse cursor is black square. Filename krnl386_003.png File size 6.09 KiB Views 8757 views

Re: WIP versions

ZellSF wrote: It's not really easy to show z-fighting problems in screenshots. Here's a video comparison though: https://www.youtube.com/watch?v=_7KN30r9WVg Difference is clear, great upgrade! I did not even know that DgVoodoo had "hidden" [DirectXExt] section in config file though..need to RTFM it …

Re: WIP versions

ZellSF wrote: I Was An Atomic Mutant, Simon the Sorcer 3D and Treasure Planet: Battle at Procyon all look a lot better now. They definitely were made with 24 bit depth buffers in mind. Simon 3d? I need to check it out =) Or someone will post comparison screenshots before me 😎

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