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Re: AMD drops the mic

Yes, if they're using approximation methods it would certainly complicate the problem. What do you mean by 'approximation methods'? Interpolation is done between each frame/state, each frame/state is only broken down into so much detail (time/topology) so its always going to be an approximation. …

Re: AMD drops the mic

'Concurrent' programming tools (I'm assuming this means threading libraries?) have been pretty decent from the off? Look at something like OpenMP (1998ish) which makes parallelisation of number crunching routines a breeze through nothing more than C pre-processor directives (but you have to design …

Re: How to display an image in D3D / OGL / Glide?

Yes I have some voodoo, but I don't have a complete 98 system (and what I have is in even more than the W2K offering) :(. I appreciate the Voodoo is 3D only, but since it only seems to kick in for fullscreen (i.e otherwise it simply passes the 2D image on to the display), I'm assuming it can only …

Re: How to display an image in D3D / OGL / Glide?

Well I guess that's some form of improvement. :dead: Try same command, but with '/fullscreen' switch. Should spit out a message box if it comes across a problem, which I'm assuming it doesn't? I'll put some more debug outputs in to get more detailed info on states to see what's going on, there may …

Re: DllMain Thread

@UCyborg & @Dege Many thanks for the clarification on these. Mucho respecto to your low-level skills there :). Didn't realise DllMain was such an issue. Personally I diverged away from using Dll's in this manner as I didn't like this tighter coupling between application and dll, opting instead for …

Re: Retro 3D Graphics/CGI Hardware/Software?

I had no idea there was a Sun implementation of PGC! Interesting! Ah sorry, didn't mean to imply the Sun cards used PGC. I don't think they would, although it certainly might make some draw routines more portable, and since a lot of those programs bridged platforms, maybe? I have no idea, I have …

Re: Retro 3D Graphics/CGI Hardware/Software?

They may even go back further than that. From the book mentioned (High Performance CAD in C, which is alter revision of Supercharged graphics, L.Adams same author), Quadram QuadEGA/QuadVGA cards recommended. There was an Instruction set called PGC (Professional Graphics Controller) which seems to …

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