VOGONS

Common searches


Search results

Display options

Mafia: Uneven camera motion

in Windows
I'm on a modern Nvidia card and Windows XP. Anyone noticed uneven camera motion in Mafia (unrelated to frame rate)? If so, did you find a fix? It's noticeable when the camera swings in larger motions, like when turning the car. You can see it even in the main menu when the camera moves as you select …

Re: Splinter Cell 1 animation speed (and, yes, lighting)

in Windows
Why are the early Splinter Cell games so hard to run accurately on modern machines? Do they take advantage of hardware effects that don't exist on modern cards? If I understand correctly, it was designed initially for the Xbox hardware. So it uses some Nvidia extensions, and they didn't implement …

Re: Splinter Cell 1 animation speed (and, yes, lighting)

in Windows
philscomputerlab wrote: I can't remember any flickering to be honest. Looks like this: https://vid.me/ylbL Nintendawg wrote: Unless someone is already working on it and I haven't heard anything. Komat's wrapper DLL for Splinter Cell 2 deals with similar issues, and is available also as source code. …

Re: Splinter Cell 1 animation speed (and, yes, lighting)

in Windows
Found the solution to the speed problem: setting Windows' power saving mode to "Always On". I initially expected that just taxing the CPU while starting the game would be enough, but apparently not. Also, the commandline option "-cpuspeed= " didn't help; maybe it's just for older Unreal engine games …

Splinter Cell 1 animation speed (and, yes, lighting)

in Windows
I'm trying to get Splinter Cell 1 to work well enough on WinXP, a single core CPU with dynamic clocking, a modern Nvidia card. Any idea how to fix the game animating too quickly? Lighting/shadow problems are discussed everywhere but there's very little mention of speed issues. Once that's solved, I …

Page 4 of 4