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Re: MiG Alley?

For what it's worth I've managed to get this working perfectly ok my Windows machine with otherwise modern hardware. So whatever the problem is, it lies in something 10 is doing that did not happen in 7 (doesnt work in 8 either).

Win 98 emulation options pros and cons

Can anyone explain the pros and cons of various solutions for Win 98 emulation/virtualization as it stands today? Specifically I'm interested in how VMWare, VirtualBox, Virtual PC, PCEm, 86box, maybe even DOSBox stack up against each other from the perspective of getting emulated Win 98 games with …

Re: Why is Win 9x compatibility/emulation so difficult?

Emulating the hardware is much lower level. You're taking code at the CPU op-code level and making decisions about whether the host CPU can process that instruction directly (there's no harm in letting the host CPU add two numbers together), or if that instruction needs to be redirected to a proxy …

Re: Why is Win 9x compatibility/emulation so difficult?

SirNickity, Spiroyster: THANK YOU! These answers are superlative! Answers exactly the original question I was asking. One additional question: For Win9x applications to be happy, you either have to emulate the entire API as it existed in Win9x -- which is not something anyone has done, AFAIK. Maybe …

Re: Boxedwine (Wine on multiple platforms)

I was curious about Android and got BoxedWine to build on it. It's pretty cool to see it work, but it is also obvious it will need a better CPU core, the default normal core only gets a score of 3 on the MDK performance test on my Samsung S9, so maybe a 7MHz Pentium :) Wow! Please keep working on …

Why is Win 9x compatibility/emulation so difficult?

As I know just enough about computers to be dangerous and fake what I'm talking about but not really enough to actually understand them, I'm going to ask a question that runs the risk of being somewhat ill-formed: why is the state of Win 9x compatibility/emulation so poor compared to either earlier …

Re: MiG Alley?

Thanks! Running the setup in Win98 compat mode solved the problem. the best I’ve managed to do is get a glitched view of the cockpit. Me too, unfortunately. But, until getting to the main menu, this game doesn't use DDraw for other than enumerating the resolutions. It changes screen resolution + …

Re: Reasons to build XP machine

appiah4 wrote: There's EAX. Then there are those games that were never designed to run on multithreaded processors. Then there is the pretty sorry state of DX9 support in modern graphics hardware. Can you think of any examples of the latter two?

Re: Reasons to build XP machine

You should just stop spending time on this and play games. When you find one that won't run on Windows 10, just build a XP box then. Pointless worrying about things that might not be a problem. But no, I don't think you'll find one. I play a lot of old PC games and haven't found a single one I want …

Reasons to build XP machine

I’ve been wondering whether to build a dedicated XP machine. Putting aside the merits of doing that just for he fun of the hardware build, first I’m trying to decide; is there any reason to build one purely for compatibility? I’ve been trying to find XP games that won’t run on Win 10 (at least with …

MiG Alley?

Has anyone ever managed to get MiG Alley working with dgvoodoo on Windows 10? I’ve really been struggling with it but the best I’ve managed to do is get a glitched view of the cockpit.

Re: MiG Alley

Have been fooling around with this again hoping that some combination of new GPU drivers, dxwnd updates, Windows updates would improve this state of affairs, but no luck for me so far. Anyone had any success getting this to run on Win 10 in 2019 in anything other than software rendering? I’ve …

Moving the registry around

There a couple of games I’ve spent an inordinate amount of time patching and compatibility mode-ing and generally messing around with such that, after many hours of effort, I can finally get them working on Windows 10 (e.g. Longbow 2). I have 2 Windows 10 PCs, but with some games I have found that …

Late DOS/early Windows 3D 640x480 flight sims

Was perusing this thread and wanted to expand on it/not necro it. Specifically I’ve been trying to figure which flight sims (both air and space) from this era run in 640x480 resolution or better. For whatever reason I have found my eyes explode at 320x200 but I can handle 640x480 just fine, so I’m …

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