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Re: AGP Universal - Actual compatability list

Just a reminder, x2 is 3.3v, x4 is 1.5v, and x8 is 0.8v "x2"/"x4"/"x8" doesn't mean anything in this case. It's AGP 1.0, AGP 2.0, and AGP 3.0 you are after. AGP 1.0 is 3,3V and supports 1x/2x speed (depending on chipset). AGP 2.0 is 1,5V and supports 1x/2x/4x speeds (specs : LINK ) AGP 3.0 is 0,8V …

Re: (Maybe a Few) Question(s) Regarding SATA Drives and Drivers Under Windows 98 SE and XP

I used FastTrak S150 TX4 SATA PCI controller without addidng drivers (Plug & Play) to install Win 98 SE on 4TB drive (format done in Win 7 installer). As was said earlier, you set SATA to "IDE Compatibility mode", and you don't need to worry about anything (if everything works like it should). SATA …

Re: Win98SE - Best AGP Vs Best PCIe

Best NV AGP = 7900 GT (24PS/8VS) [7800/7900 GS with 20PS/7VS are second best] Not correct. It will be this order for best NV AGP: 7950 Gt > 7900 GT > 7900 GS > 7800 GS [550MHz core,24PS/8VS] > [450MHz core,24PS/8VS] > [450MHz core,20PS/7VS] > [375MHz core,16PS/8VS] Pretty sure you can overclock …

Re: Win98SE - Best AGP Vs Best PCIe

Best NV AGP = 7900 GT (24PS/8VS) [7800/7900 GS with 20PS/7VS are second best] Best NV PCI-e = 7900* GT(X) 7800 GTX [512MB*] (*depends on how your config reacts to 512MB VRAM, driver installation (even moded one), may fail on 512MB versions in some cases). Best ATI PCI-e = X800/X850 XT PE (source : …

Re: TMU & Pipeline Clarification

With TMUs it's all about what a texture unit can do in a single pass. Multiple TMUs per ROP are good to have if you got many effects that rely on textures, compared to pixel operations you want to do per second (example, games from Voodoo 2 and up to DX7/DX8 era). With DX9 and later, the most …

Re: X2GU : New GM bank for DreamBlaster X2

Yeah... I wanted to patch Talkie on DOS version (Fail on my part...). I used DOS version of the game with this patch : LINK - still a "no go" :( Considering what I tried to do, it still works "OK"... Going to try Talkie version... EDIT : Yup, works great on DOS 6.22 :) Here's MP3 (may be a bit …

Re: X2GU : New GM bank for DreamBlaster X2

I'm using switches, because without them game simply uses Vortex 2 emulation sound path. 3.2 Playing it in DOS ===================== - Run "monkey r1" for playing with Roland MT-32 music. - Run "monkey r" for playing with General MIDI music. - Run "monkey a" for playing with AdLib music. - The game …

Re: X2GU : New GM bank for DreamBlaster X2

For anyone interested :) Secret of Monkey Island (Intro) on DreamBlaster X2 w/GUS 1.0 (command line used - "monkey r") : LINK Same game, however this time I used Aureal Vortex 2 emulation : LINK ^both files are MP3 48kHz @ 320kbit/s (created from 192kHz @ 24-bit original recording [I'm using ASUS …

Re: PCI-Express 16x Graphics Adapter into PCI-E 8x Slot

But, there is no point in doing this. Almost all "PCI-E 8x" type slots are designed to be x8 electrical and x16 mechanical (so there is no need to modify them) OR are full x16 electrical however half of PCI-e lanes are shared with something else (and if connected it makes x16 into x8 one). The only …

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