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Re: DOSBox-X branch

Right, PCJR and Tandy are not the same with graphics ram. pcjr has its video memory at a fixed location, not matter how much base ram you had! (always at 128kb). tandy always moved it at top of ram. pcjr triggers irq5 for every vertical retrace , tandy does the same and uses irq 2 for hard drives …

Re: DOSBox-X branch

INT 10h will change memory size at 0x413 to either (true memory size - 16KB) or (true memory size - 32KB), right? int 0x10 is bios. DOS does not hook int 10h and will not change the memory based on video mode change. I have tandy dos 3.3 and I dont remember it doing that, and I know dos 5/6 do NOT …

Re: DOSBox-X branch

as someone who has a 1000sx and wrote a util to manage the graphics memory, only the word at 0x413 changes. any game that assumes > 16kb will destroy any MCB headers. you need to run a util to set it to 32kb or more like first thing (and they work by modifying the MCB chain headers).

Re: Did you create maps for games?

konc wrote on 2021-03-15, 10:21: Oh at first I thought this was about mapping a game, like sketching the map of a text adventure 😀 🤣 mee too, and I did that. I graph paper mapped Pool of Radiance and other gold box games.

Re: imgmount question

Hmmm I agree and disagree here. I agree in so far as that I understand DOSBox shouldn't cater to every niche possible, on the other hand there are people wishing to run software that only runs properly on Windows 9x/ME for example. With a better integrated disk image support this would be a lot …

Re: DOSBox-X branch

I assume you tried: [gus] gustype=interwave gusmemsize= is indeed limited to 1024KB. Not sure if that is simply a matter of raising the limit, or if that requires more work to support. What is the max RAM a interwave adapter supports? gustype=interwave setting is more or less irrelevant. it doesnt …

Re: Retro Development

There are some interesting threads over there but there are only 13 threads in total. :smiley: http://www.vcfed.org/forum/forumdisplay.php?18-Vintage-Computer-Programming It's kinda interesting. Programming retro computers is such a vast topic and a lot of people were involved in it back in the day …

Re: DOS drivers, .sys vs executable

in DOS
as someone who has written both, there are a few issues when developing with .sys files, 1 - The whole DOS api is not available to you, you have a limited set of api (honestly its not a big deal, but its not all there) 2 - Because the system is in transition when you get control at the .sys level …

Re: Network Programming

since your using djgpp, just remember all those packet drivers are realmode and when receiving/sending, use lot of interrupts so your going to spend a good bit of time switching to v86/realmode to use callbacks for the packetdriver which can be really costly.

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