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Re: 3dfx voodoo chip emulation is back!

Aren't glide2x_emu.ovl and glide2x.ovl 2 different things though? One emulates it and the other is part of the version that converts Glide calls to OpenGL, thus the former is a lot slower? EDIT: There's a non-emu one too (https://github.com/paalfe/mixedcontent/blob/master/gaming%20(linux)/DOSBox/ …

Re: 3dfx voodoo chip emulation is back!

Ah I see, I thought you meant that the 64bit version was missing the dynarec. I'll try 32bit at some point later then. That config option... kinda helped? I get about 10fps now, so obviously still not great (it's an i7-5775C processor, so not much above it) so I'm wondering if I'm using the wrong …

Re: 3dfx voodoo chip emulation is back!

unfortunately I get about 5fps in Carmageddon so it doesn't look like it was worth it! Did you set voodoo=opengl in dosbox.conf? Carmageddon 3Dfx runs quite well even on my laptop. No, I noticed lots of references to different configuration options for the different patches and couldn't find the …

Re: 3dfx voodoo chip emulation is back!

The error I keep getting is: pci_bus.cpp:29:27: fatal error: ..\ints\int10.h: No such file or directory I'm seeing the same issue. I've applied the updated patch provided by Yesterplay80 (voodoo_20160825) instead, but still get... pci_bus.cpp:29:27: fatal error: ..\ints\int10.h: No such file or …

Re: DOSBox SVN Builds

Hi all, Was Glide/3DFX support ever merged back into DOSBox mainline? I notice the original (2012?) Glide patch does still successfully apply against DOSBox, but it doesn't build anymore once that's been done (even if you fix the include names). Basically looking at running Carmageddon (in 3DFX mode …

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