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Re: TTL video capture

Update: the RGBtoHDMI works perfectly with a DB9 splitter. The conversion to HDMI is nice and clean. I ordered the wrong gender of splitter, but it still works of course since it’s all just electrically connected to the same place. Filename AAE83730-85B4-47FD-A783-2270CF2F2EBF.jpeg File size 1.81 …

Re: SBEMU: Sound Blaster emulation on AC97

Just tested the new build. Latency now imperceptible in Commander Keen. Sounds great. No stuttering on my Pentium M (maybe there would be on a slower CPU, who knows). Edit: Epic Pinball still works great. Jazz Jackrabbit and Tyrian return "Loader Error 25". A custom DRO player written by me in …

TTL video capture

I'm starting this thread to talk about TTL video capture (MDA, CGA, EGA, etc.). There's already a long and extensive thread on VGA, which seems to be a beast no one has yet fully tamed, but TTL is another story. There's this: https://texelec.com/product/rgbtohdmi-ttl/ The RGBtoHDMI project seems to …

Re: SBEMU: Sound Blaster emulation on AC97

I can further reduce the period buffer size and build a low-latency-testing version for you to test. but small buffer may also cause distortions since interrupt routines might not be called strictly in time that can feed enough data to the soundcard. Hmm, I am interested in trying this since my …

Re: SBEMU: Sound Blaster emulation on AC97

By default the PCI buffer size is 16384 bytes, and 16 bit stereo 22050Hz PCM format will be used, and so the total delay of the buffer is about 185ms, you may use "/k44100" to use higher sample rate, which will halve the delay. I already did have that setting turned on in my testing. Is it possible …

Re: SBEMU: Sound Blaster emulation on AC97

The latency might depend on the game? With Duke Nukem 2 on a P3 I'm seeing maybe 50-100ms latency but less than I can properly notice for sound effects. ... edit 2: just observed latency for myself, it's particularly obvious in the menus of doom but far less apparent in actual gameplay The latency …

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