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Re: DOSBox ECE (for Windows)

It's basically the same as for Windows, you just install all dependencies, download the sourcecode, apply the patches and compile. I already posted all necessary patches and graphics here: http://www.vogons.org/viewtopic.php?f=41&t=41853&start=60#p626337 If I find the time this weekend maybe I'll …

Re: DOSBox ECE (for Windows)

there is no mention of the deadzone patch anymore: have you removed it from your builds? thank you for this project, btw What Qbix said above. :) And you're welcome! DosDaddy, your questions might be better placed in Ant222's corresponding thread , as he is the one who made surfacepp possible, he …

Re: DOSBox ECE (for Windows)

Sorry, I want to ask a silly question about DosboxECE config: How to set fluidsynth in dosbox.conf correctly? I tried this, but failed to load sf2 in a WIN10 notebook: [midi] mididevice=fluidsynth midiconfig=dsound:8MBGMSFX.SF2 The soundfont is specified with fluid.soundfont , not with the …

Re: DOSBox ECE (for Windows)

Alright, I updated my download page with the new build r4064.2 which contains this patch. Since the changes it makes are minimal and don't interfere with other patches, I'll keep it in DOSBox ECE from now on. You're welcome and thanks to Hidden Asbestos! [Gruß aus einem kleinen Nest das eh keiner …

Re: DOSBox ECE (for Windows)

Assuming you were talking about this thread earlier, I implemented the changes Hidden Asbestos made into a current ECE build. Please download the binary here and try it, if it works as you intended, I'll keep the feature in future releases of DOSBox ECE. Filename DOSBox.7z File size 1.63 MiB …

Re: DOSBox ECE (for Windows)

I've never used dosbox ece: I have some questions 1. The situation with ECE's internal munt, is it on par with current munt sourceforge releases? 2. Can I still hook external wrapper nglide to this branch of dosbox, like I used to do with ykhwong's builds and dosbox-x ones? 3. Does it support ps1 …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

I was using a big-faffy version of Glide support so I've just switched to your patch to see how well it works in comparison. Does anything need to be specified / enabled or turned on anywhere to be able to use it? Or should it "just work"? It's not "my" patch, it was made by kekko. I just adapted …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

These are all the patches and changed graphics I used for the Linux version of ECE: Filename patches.zip File size 128.56 KiB Downloads 165 downloads Filename gfx.zip File size 648.9 KiB Downloads 131 downloads I'd recommend using these instead of reversing the patches of the Windows source code. …

Re: DOSBox ECE (for Windows)

Hey Yesterplay, I downloaded the most recent version of ECE and I get the following error: "The code execution cannot proceed because libfluidsynth.dll was not found. Reinstalling the program may fix this problem." Sorry about that, the file actually was missing from the folder that gets zipped and …

Re: DOSBox ECE (for Windows)

The voodoo patch included in this build doesn't work for Linux, because of some differences between OpenGL for Windows and the one for Linux that are beyond my comprehension. There is another patch that works for linux, though: VIDEO - 3dfx voodoo emulation (SDL1)

Re: DOSBox ECE (for Windows)

Sorry about that! Something in my MINGW environment seems to be messed up, those builds shouldn't even have been online. I'm looking into it, the zlib error should be gone, but currently Fluidsynth doesn't work any more! Please keep using r4055 for the time being! UPDATE: It seems I managed to get …

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