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Re: Star Wars Episode I: Racer (aka Podracer)

masterotaku, I can patch the EXE to modify 00DFB1F0 address. The issue is it will be a specific FOV modification that works perfectly only for a single Aspect Ratio, such as 16:9 (as you did with the cheat engine table). I can't insert a complicated code that calculates aspect ratio and modifies FOV …

Re: Star Wars Episode I: Racer (aka Podracer)

masterotaku, you also have to change the resolution in game's video configuration tool (e.g. to 1366x768) before you start the game. If you don't change the resolution, and only modify 00DFB1F0 address, you will see a zooming in/out effect. 00DFB1F0 address does not change the rendering resolution. …

Re: WIP versions

I wanted to test the 24bit resolution in Star Wars Episode I Racer, but that game does not start without fast video memory access on my computer. :) If dgVoodoo can not use fast video memory access with 24bit resolutions, I won't be able to run that game in 24bit resolution on my computer anyway. I …

Re: WIP versions

Dege, when I set "EnumeratedResolutionBitdepths = 32", I noticed that both 16bit and 32bit gets enumerated to the application. Is this a bug? Is there a way to enumerate only 32bit resolutions to the game? Some games (such as Star Wars Racer) automatically choose 16bit display mode when both 32bit …

Re: Star Wars Episode I: Racer (aka Podracer)

masterotaku, I have good news for you. I found the fix to the culling problem you have in your widescreen mod. I found the FOV address in Star Wars racer that fixes the widescreen without any culling. I used CheatEngine for this. Memory address 00DFB1F0 contains a float 1.0 which is the FOV. If you …

Re: Star Wars Episode I: Racer (aka Podracer)

Dege, thanks for the 24bit depth buffer feature. Z-fighting was the big ticket item in terms of bugs and now it is resolved. ZellSF reported the double cursor glitch (system cursor+cursor drawn by the game) for other games such as "Battleship Surface Thunder". Whenever you have some time, please see …

Re: Star Wars Episode I: Racer (aka Podracer)

ZellSF and teleguy, thanks for the clarifications regarding the DirectX wrapper that comes with the game. Teleguy, thanks for the double cursor fix. Compatibility shim that you created works and hides the double cursor. I wonder why dgVoodoo2 needs this shim, while the game's own wrapper does not. …

Re: Star Wars Episode I: Racer (aka Podracer)

Star Wars Episode I Racer was released on GOG yesterday!!! GOG version comes with a wrapper (ddraw.dll) that outputs in DirectX9, but you can replace that wrapper with dgVoodoo2. On a separate note, I would appreciate if somebody can name the wrapper that comes with the GOG version of the game. It …

Re: dgVoodoo 2 for DirectX 11

Dege, please take a look at "Star Wars Rebel Assault 2" windows version when you have the time. There is no installation, just copy the contents of the first CD to a folder on your harddisk. Game executable RA2START.EXE calls DSETUP.DLL which in turn tries to access a missing procedure entry point …

Re: SSAA using plain-text config file?

You read my mind about glitches. I was wondering if SSAA would get rid of garbage lines that appear in some games when MSAA is forced (such as Resident Evil series). It is sad, if SSAA is not a solution to those. Is it possible to add an option to text based ini of dgVoodoo that allows driver …

Re: WIP versions

I am not sure, but people wanted to dump and replace 3d rendering shaders, post-processing shaders, water shaders, reflection shader, ambient lighting etc. Can you dump and replace both 3d rendering shaders and post-processing shaders used in games? I know that directx shader writing skill is …

Re: SSAA using plain-text config file?

I also requested SSAA a while ago. I hope it gets implemented to dgVoodoo one day. :) https://www.vogons.org/viewtopic.php?f=59&t=34931&p=618667#p618667 For now, how do we implemented SSAA by combining dgVoodoo and Reshade3? Is there an averaged downscaling method in reshade3? As far as I know there …

Re: WIP versions

Dege, Since you implemented shader cache to WIP40, is it possible to implement shader dumping and replacement to dgVoodoo in the future? Maybe when the API is ready. If I remember correctly, shader dumping and replacement was requested from reshade author but he couldn't do it because of time …

Re: Star Wars Episode I: Racer (aka Podracer)

Open/Known Bugs with dgVoodoo2 on this game 1) This game has double cursor glitch when played via dgVoodoo2, where both the game cursor and system cursor are displayed on top of each other. Sometimes alt-tabbing in and out of the game makes this glitch go away. 2) On some systems, the game does not …

Re: Star Wars Episode I: Racer (aka Podracer)

Screenshots: Filename SWEP1RCR 2017-12-16 02-21-00-26 - Copy.jpg File size 265.89 KiB Views 10617 views Filename SWEP1RCR 2017-12-16 02-21-32-05 - Copy.jpg File size 196.32 KiB Views 10617 views Filename SWEP1RCR 2017-12-16 02-22-01-41 - Copy.jpg File size 145.33 KiB Views 10617 views Filename …

Star Wars Episode I: Racer (aka Podracer)

I want to dedicate this thread to "Star Wars Episode I: Racer" (aka Podracer) game. This will mostly be a guide to running the game via dgVoodoo2 since this is the dgVoodoo2 forum, but I will also talk about other Vogons projects that can be complementary. I tested all these on Windows 7 Ultimate …

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