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Re: Ancient DOS Games Webshow

Well said, and I agree; your integrity shows in your content! Regarding recommended settings, I'm only mentioning this so authors can give you a heads up as to any other "big levers" to mention or test in your next video, like was mentioned in this comment: https://www.youtube.com/watch?v= …

Re: Ancient DOS Games Webshow

The thing is, Youtube's a very powerful tool, and as a showrunner, you bear the responsibility of having an opinion that many younger fans would find and treat as the authority. I've had situations where my first-hand experiences were disputed by someone parroting misinformation from a DFRetro …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

My understanding from Ant's explanation is that openglnb applies the same 'duplicate every Nth line' distortion across both axis to maintain correct aspect ratio. nb stands for nearest-neighbor. In the general case, it is not the duplication of every n th row or column. For example, in order to …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

That's what openglnb output does. My understanding from Ant's explanation is that openglnb applies the same 'duplicate every Nth line' distortion across both axis to maintain correct aspect ratio. From Ant: Setting aspect to true causes DOSBox to compensate for a non-square original aspect ratio by …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Please don't stop. I will try... Given whole-integer scaling is straight forward, more accurate on modern high-DPI displays (versus the existing double-every Nth line method), can be implemented along side the current scaling methods without influence on their performance or function, and doesn't …

Re: Ancient DOS Games Webshow

... If eXo has tested the games with the latest official version of DOSBox and SVN and there is a bug and not a game hack/rip issue and not a personal preference or some patch that isn't compatible with all supported operating systems then it should be submitted to the DOSBox Sourceforge site. …

Re: Ancient DOS Games Webshow

On the topic of code differences needed to properly support various games, an archival release (that happens to rhyme with Ultima III's name) comprised of pre-configured DOS-only games has been revised to version four. Previously this came as five separated genre packs, however now it's been …

Re: DOSBox in fullscreen disables second monitor

It's a problem of SDL 1.2. Here is to hoping that the devs switch to SDL2 soon Indeed, 1.2 doesn't handle multiple displays without kludges; alas: https://forums.libsdl.org/viewtopic.php?p=31144 Incase the link or forum goes down, here's a copy for future-reference: Posted: Tue Dec 20, 2011 5:18 pm …

Re: Dosbox dropping pressed keys?

DosFreak - nice coverage across xorg versions. Does building Aaronp's test code reveal anything? (https://www.vogons.org/viewtopic.php?f=31&t=66491&p=780820#p760567) especially with your left-ctrl held -- he and I both saw repeated "key-release" reported, despite it being held. Non-modifer keys seem …

Re: Dosbox dropping pressed keys?

Reproduced using Aaronp's test code on Ubuntu 19.04 x86_64 with distro-provided binaries of SDL (1.2.15+dfsg2-4) and X-Org (1.20.4-1ubuntu3). Hardware: i6700k using a USB mechanical-switch DAS keyboard (K3 Pro). Pressed and held left-ctrl for 15 seconds then released, followed by holding up-arrow …

Re: Dosbox dropping pressed keys?

Lol, yeah... back when I ran gentoo this type of thing was a bit easier because you could flip versions of packages and their dependencies one by one, and you had a hope of isolating issues to a specific dependency. Definitely harder on these binary distros built with the kitchen sink of …

Re: Dosbox dropping pressed keys?

X.org version: 1.19.6 I think it was confirmed on post-1.19.x versions of xorg; so this is good you've confirmed 1.19.x and below is unaffected. I was also on 18.04 and couldn't reproduce it, but have since moved to Ubuntu 19.04 and, although I've only recently tried a couple games, I now recall …

Re: Nice scaling of Discworld II?

root42 wrote: I think this looks rather nice. I agree. Andy, would you be able to post some comparison captures of the lower res sources that you mentioned (320x200/240) scaled up using your preferred CRT shaders versus the baseline DOSBox? Thank you!

Re: DOSBox ECE (for Windows & Linux)

(snip) ... retro games were played on screens that had a natural smoothing effect (gaussian blur) with the phosphor grid further hiding some of the pixel aliasing. I'm in full agreement; but just wanted to reminisce: back in the late 80s a childhood friend had his NES hooked up to a very high end …

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