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Re: What was the first game you played (and on what system?)

in Milliways
Dad bought us an Amstrad 512 (8086, 8MHz, dual-floppy) when I was 10.. first games were alleycat and sopwith in CGA color. The GEM graphical environment was terrible, and even as a kid I felt it was poor software. First game on Atari 2600 was star wars. I still remember the rythmic thumping as the …

Re: Patch for pixel-perfect scaling

Unther, Does your build solve the issue mentioned here? http://www.vogons.org/viewtopic.php?f=41&t=49160&start=320#p592089 My build was based on r2025 and the current pixel perfect patch at the time, and I haven't checked to see if performance has improved since then (I'm running profile-feedback …

Re: Patch for pixel-perfect scaling

Ant, Profile data is below, and the full output describing kernel, gcc version, and make log is pasted here: https://zerobin.net/?10fcc30a9c241373#cnsGNVdmW3FeG5Fnx56FNIQucLkJXcelcXaEGN9UKe8= When building with 'production' optimizations (such as Ofast or O3) ps_scale dominates to 100% and no other …

Re: Patch for pixel-perfect scaling

I can provide you with a minimal test program with no third-party dependencies, which will compile nigh anywhere. If you will determine the bottlenecks on your Raspberry Pi, I will see how they can be amended. I would be happy to try to help by getting profiling data for you. I'm a big fan and user …

Re: Patch for pixel-perfect scaling

Ant, When using any of the three pixel perfect outputs on a raspberry pi 3, screen-intensive transitions starve dosbox's audio emulator (such as any of the SB opl emus: nuked, default, fast, and compat), resulting in heavy stuttering of audio during the transition. This happens even with ample …

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