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Re: Various patches for OpenGlide

Good news :). You can probably safely remove 'if test x$have_sdl_lib != xyes' and X_EXTRA_LIBS ... I doubt Xxf86vm exists anyway and that non SDL version will compile. libglide2x.dylib is the dynamic library? Then you will have to add another line in glide.cpp, where it says load glide2x.dll (linux …

Re: Various patches for OpenGlide

Quite expected, Openglide does not have any support for OS X :happyhappy: Linux version might compile, but then again it most probably won't. For starters, you can create a new option in configure.ac: *darwin*) and duplicate the code from linux. Make sure SDL is detected and used as I guess it has …

Re: Various patches for OpenGlide

The next problem I ran into was that bootstrap complained about missing /platform/windows/makefile.in. platform/windows/Makefile.am is missing from the cvs repository. It was in my patch but apparently it wasn't added. Paul? :happy: AUTOMAKE_OPTIONS = foreign noinst_LTLIBRARIES = libwindows.la …

Re: Tomb Raider 3Dfx

The irq pending issue might be the result of some patch in my build. This was actually done by dosbox authors but sometimes I have the feeling it occurs more frequently in my build then plain cvs...I will try to get it fixed in the next build. I found out the menu does not freeze if the cycles are …

Re: Glide patch

I was looking into it a few weeks ago actually, to try to put an experimental release together. But there is a problem exactly with Tomb Rider...it only starts when a game is loaded, starting new game corrupts the graphics. I haven't solved it yet, so I haven't released it...

Re: Glide patch

Yes, it should work out of the box :happy: "unable to load DLL" usually means that glide2x.ovl cannot be loaded. Check that this file exists in the dosbox directory (it is included in my archive). Then check that glide is enabled in dosbox.conf (you can also type glide=true inside dosbox to make …

Re: Glide patch

First of all, "I've copied dgVodoo's files to C:\WINDOWS and to the folders of the games I'm trying to get working, "Extreme Assault" and "Screamer Rally"." is a big mistake. DOSBox Glide solution does not require any other files then those already included in my build. At most only and only the …

Re: Glide patch

I have updated the patch in the first post again. There are numerous minor fixes to the code. Glide SDK test12 works now. Make sure you always use a matching ovl file as the interface tends to change from version to version. I am also attaching the latest openglide build here. Among other fixes, …

Re: Various patches for OpenGlide

A few changes: - fix a bug where lfb texture size is still assumed to be 1024 pixels (texture coordinates) - use smallest possible lfb texture size * - preserve window/fullscreen mode for SDL aplications (override config setting) * hey wd, int_log2() incorrectly calculates size when the size is …

Re: 3dfx support

That's very nice :happyhappy:. I have recently done some modifications, but I have not released the updates yet. I will try to sort my code and update the patches... One thing I have trouble understanding is the texture management. For instance, supporting mode switch (window-fullscreen for example) …

Re: Possible Rendition emulation?

The problem is how did this stuff actually interface with the Rendition board. Glide is easy because (almost) every glide game/app loads glide2x.dll which accepts GLIDE commands input and outputs the result through the voodoo board. Replace the dll for something which uses opengl, dx, you_name_it …

Re: MMX

Yes, dynamic core will fallback to normal core on any unimplemented instructions. So that's safe. x64 targets use dynrec core, which is somewhat different from dynamic. Dynrec core calls C functions to do the stuff so any mmx support would need to have C-alternatives. Only dynamic core should be x86 …

Re: Various patches for OpenGlide

Thanks for applying these so fast. I have more :happyhappy:: The following patch fixes: signed/unsigned & similar warnings on MSVC SDL compilation on windows (setenv() is not available) a few more asm errors (put more Masks* on the stack so more general regs are available, GCC RDTSC() should be …

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