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Re: Various patches for OpenGlide

More patches. Glidos, I tried contacting s_a_white on sourceforge, but apparently the mail did not get through. He broke the x86_64 target, attached patch will fix it. Also, the SDL depth buffer precision is broken that's probably the reason for the troubles above. The second patch fixes that.

Re: Understanding Scaler

Scalers are mostly to enhance low res (being 320x200 or 320x240) not to resize the picture. I find normalXx scalers usefuls, since then all the games have roughly the same size (640x400 games are left untouched, 320 games are doubled to 640). At least that's the idea. Adding 'forced' makes scaler …

Re: DOSbox crashes

Dosbox can crash if overlay lock fails (happens sometimes when screensaver activates for example). This is a bug in dosbox as it does not check whether overlay lock succeeded before writing to it. edit: is it just me, or is this the same topic here? 😁

File Timestamp (DOSBOX Windows XP+)

Due to some requests I ripped the DOS_SetFileDate() patch from ykhwong's sources. This adds the functionality of setting proper timestamp on files with int 21/57 (used by some archivers when extracting files). I haven't found it anywhere, except in ykhwong's full source tree from 2007, so I'm …

Re: Carmageddon 3dfx under Windows 7/Vista?

in DOS
In the mean time, I'm replaying Red Baron - which looks terrific with the Cartoon shader, btw. :happy: I wasn't aware that dgvoodoo is able to resize the game. There is some code in the glide patch specifically for dgvoodoo to resize the window to the game requested resolution (dgvoodoo fails to …

Re: Carmageddon 3dfx under Windows 7/Vista?

in DOS
Well, if the 3dfx version works, then dosbox is "communicating" with dgvoodoo. There are no additional settings as dgvoodoo only works as a glide wrapper in this case. Carmageddon is quite a demanding game, but seems playable here (17-23 fps, Core i7 920) in 3dfx mode. If you get low memory warning, …

Re: Glide patch

It works for me with default 0x600... I guess it's a bug somewhere in openglide, but I haven't bothered to see why 😁 Yes, AD is very troublesome for a wrapper...

Re: PhysFS patch

Reziping is not such a good idea. Something can go wrong and corrupt entire zip file. Also, you no longer have the original (unmodified) game data. This might work with some archiver which is able to produce incremental archives, so that the original archive stays unchanged (and may be located on a …

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