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Re: PC-DOS 7.1 and WfW 3.11

Grzyb is right, an unmodded file manager can still browse a FAT32 drive, same as in DOS. Without lfn support it just displays the filenames truncated to 8.3 form. I checked my current settings. Both C: and D: are using 16-bit disk access, and the checkbox for 32-bit disk access is greyed out. My …

Re: PC-DOS 7.1 and WfW 3.11

Thanks for the quick replies. My WfW 3.11 is already patched for FAT32, and has the custom vesa-compatible svga. I forgot to mention that both MS-DOS and PC-DOS C: drives are FAT16. The only FAT32 disk is D: This was mostly an experiment. I use CF cards to boot which makes it easy to swap, make …

PC-DOS 7.1 and WfW 3.11

Hi guys, I just installed PC-DOS 2000 to a new disk hoping to compare performance and compatibility with my MS-DOS 7.1 setup. I need FAT32 support to access my D: drive where the majority of my programs are installed, so I found a procedure to "upgrade" PC-DOS 7.01 to 7.1 which adds FAT32. https:// …

Re: Combining two Sound Blasters in MS-DOS

Last night I tried some games and here's what I find so far: This setup works with Doom, Heretic, Hexen, Duke3D, Blood, Wacky Wheels, Raptor: Call of the Shadows. Wolf3D and Blake Stone also work, but when I disconnect the link cable I lose the music as well as item pickup sounds. Epic Pinball …

Re: Combining two Sound Blasters in MS-DOS

Thanks for those links, mil. I agree, such a list might be helpful to users planning multiple sound card configurations. I'll check a few more games this evening. So far I've only tested OPL in Doom. In my setup, specifically the AWE64's PnP settings are port 220, irq 5, ldma 1, hdma 5; later edited …

Re: Combining two Sound Blasters in MS-DOS

dr_st, true it can be restored by doing so, but still a minor annoyance having to leave the game to run that command and then relaunch the game. mil, that is an interesting thought and something to keep in mind. If it only affects a few old titles I can live with that. :) I mostly play the Wolf3D, …

Re: Combining two Sound Blasters in MS-DOS

Thanks for the quick reply. Why not? :) One reason is compatibility since the AWE64's MIDI/FM emulation is not great in DOS. Sometimes it gets lost when switching games. Another is the 2260 has the real OPL chip that the AWE64 lacks, and GM through the Dreamblaster is better than the AWE64 Value's …

Combining two Sound Blasters in MS-DOS

Hi guys, I've read some existing threads on this concept but didn't find a clear answer to my idea. I want to use two Creative cards together - a PnP AWE64 Value for sound and a non-PnP CT2260 for GM/OPL. The 2260 also has a Dreamblaster daughterboard attached. The AWE64 is currently installed and …

Re: WfW 3.11 + Matrox Millennium II driver freezes

It seems that the arrangement of the cards was the cause. A big clue was when I booted OS/2 Warp attempting to install the driver. Any video mode higher than basic VGA 640x480 would cause it to hang during boot when loading the nic driver. If I disabled the nic driver then SVGA modes would work. So …

WfW 3.11 + Matrox Millennium II driver freezes

Hi, folks, I have a K-6/233 with 128MB SDRAM build that multiboots via swapping CF cards in a CF-IDE adapter. My original problem was that in OS/2 Warp and Linux, when switching from a graphic desktop to fullscreen text mode the screen was corrupted. This was while using a Paradise 4MB Virge/GX at …

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