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Re: Hardware MIDI module with SF2 support?

Only problem with running yet another PC is the size and power consumption; that's why I want to replace the laptop with something small. BASSMIDI is fine, but is just for Windows, so no possibility of a tiny Raspberry Pi just doing its thing in the background. It's for pure mode MS-DOS 6.22 on a …

Hardware MIDI module with SF2 support?

Does anybody know of hardware General MIDI modules that support SF2 soundfont files, probably a rackmount device? Preferably with a decent amount of memory for big soundfonts (100MB and up) and maybe some effects (reverb for instance)? I've been searching all over the internet, but it seems this …

Re: New DreamBlaster S2 !

The very old games support only mt32, so no other device "emulates" this 100% correctly. The problem is, that often custom sounds are uploaded to the mt32. Yep, that's why intelligent mode is needed. MUNT in combination with SoftMPU does seem to do the job nicely however. :) But even the real MT- …

Re: New DreamBlaster S2 !

Based on the newly acquired information, the batchfiles: MT32.BAT: @ECHO OFF SET MIDI=SYNTH:2 MAP:E MODE:2 C:\SB16\MIXERSET.EXE /MI:0 > NUL DRBL.BAT: @ECHO OFF SET MIDI=SYNTH:2 MAP:E MODE:0 C:\SB16\MIXERSET /MI:255 > NUL SB32: @ECHO OFF SET MIDI=SYNTH:1 MAP:E MODE:0 C:\SB16\MIXERSET /MI:255 > NUL …

Re: New DreamBlaster S2 !

So for using the DreamBlaster, set MIDI environment variable should be "SET MIDI=SYNTH:2 MAP:G MODE:0"? Or "MAP:E", for Extended MIDI file format? And what's the difference between MAP and MODE? I suppose MAP sets the instrument table and MODE sets the "language" of communication with the device? …

Re: New DreamBlaster S2 !

You probably mean MIXERSET? Yes, just run it as follows: MIXERSET /? No, not MIXERSET, that's Creative's DOS mixer. The Yamaha Audician 32 Plus uses SETUPSA.EXE for DOS mixer. Yes, you are correct - I was still in "AWE" mode after my previous post :happy: No problem, I also get tangled up sometimes …

Re: New DreamBlaster S2 !

I think the Yamaha uses the main chip for MIDI emulation. The OPL-SA series chips don't emulate the MIDI UART (that's hardware compatible), nor do they emulate MIDI synthesis (that's provided by an external module, daughterboard, or on board wavetable chipset). The EMU8k on AWE series cards is not …

Re: New DreamBlaster S2 !

The only difference between his setup and mine is that he uses the line in to return the MT-32 output back to his soundcard, right? I mix them using an external mixer, to skip the noisy line input of the soundcard. Yes, that would appear to be the case. However, the biggest difference between your …

Re: New DreamBlaster S2 !

If you run SETUPSA(.EXE) /? (the DOS mixer program), does it show any possible parameters? If so, I can write you some batch files, no problem. :) You probably mean MIXERSET? Yes, just run it as follows: MIXERSET /? No, not MIXERSET, that's Creative's DOS mixer. The Yamaha Audician 32 Plus uses …

Re: New DreamBlaster S2 !

I put a dreamblaster s2 on the wavetable-header of my audician32plus. The S2 is adressed by the card automatically at 330. Every dosgame uses it when I configure the music as "midi". If the game features general-midi then it sounds very pleasant. Under Win9x I only have to change the config to the …

Re: New DreamBlaster S2 !

The above is very useful if you want to switch between the internal EMU8000 synthesis chip and an external MIDI device (including the Wave Blaster connector). However, in dr.zeissler's case, he's routing all his MIDI output via his sound card's external port. Thanks for your reply! :) The only …

Re: New DreamBlaster S2 !

How could I seperate S2 from SoftMPU ? If I understood it correctly both are at 330, so both will play which means: 1. Audician32PLS Audio-Out has SB+MIDI 2. Audician32PLS Joystick-SoftMPU-MT32 If a game has SFX and MT32 support, I will get all three things at once... :( Had the same problem here: …

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