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wrapping OpenGL

Hi Dege! Just out of curiosity.. Have you ever considered (or have you ever been asked to) adding a "opengl-to-d3d" functionality to dgVoodoo? Would that be challenging? In what way? Thank you! Keep up the good work!

Re: Two cursors issue

I have the gog version for both Crusader Kings and Dungeon Siege - no double-cursor here I'm still facing the issue when trying dgVoodoo2 with other games, though (Heretic Kingdoms is one of them) This is with any 2.6.x version (never tried any wip from the 2.7.x branch) I guess that we should …

Re: Scaling problems with dgVoodoo 2

I usually change the following settings by editing the configuration file directly They work pretty well most of the times - the only exception being some games that require FullScreenMode to be set to TRUE on the left the default settings, on the right my custom settings https://i.postimg.cc/ …

Re: DOSBox ECE (for Windows & Linux)

anyone tried using one of the libretro shaders? https://github.com/libretro/glsl-shaders You can't just take shader sources from any random project and expect them to work without any modifications. yeah well.. I wasn't complaining or anything.. I am fairly ignorant when it comes to shaders coding/ …

Re: DOSBox ECE (for Windows & Linux)

anyone tried using one of the libretro shaders? https://github.com/libretro/glsl-shaders I've tried both CRT-EasyMode and CRT-Lottes-Fast and all I get is a black frame the console does not output any error/warning regarding being unable to load/compile the .glsl file I'm on Windows 10 laptop, using …

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