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Re: WIP versions

GTA IV fails to launch with the latest WIP on Wine, GTA IV pop up a message saying that is running out of video memory. Tried with DXVK 0.96 and with WineD3D, both fails to boot the game with the same error. One thing you might want to try is to increase the VRAM in the dgVoodoo2 config manager. …

Re: WIP versions

I don't understand the need to challenge everything one says incessantly to the point of exhaustion. Is being technically 'right' a pleasure to many, or what? It does run perfectly, aside from a subjective view that incorrect UI scaling detracts from the enjoyment of playing the game. Why not keep …

Re: WIP versions

I think that GTA San Andreas has some problems with dgVoodoo2, there are pixels very visible... I recommend to use a 4:3 resolution with that game I'm using a mod that adds certain post processing that the PS2 version had, so there may be some incompatibilities that aren't in the unmodded version. …

Re: WIP versions

Alrighty, thanks for the clarification. I think it's just Japanese/anime looking games in general (like Valkyria 1, Neptunia) that suffer from soft image quality. Side question: how do you guys know what shader model any given game uses? I know to find out what API they're using you can use …

Re: WIP versions

The game 'GUN' seem to work great in D3D9. Only issue I can tell is there is an odd line running up atop my character. If I turn off 'fullscene effects' in the graphics options this seems to fix it. Is antialiasing on or not? If I understand you correctly, that's an issue I only got with …

Re: WIP versions

The game 'GUN' seem to work great in D3D9. Only issue I can tell is there is an odd line running up atop my character. If I turn off 'fullscene effects' in the graphics options this seems to fix it.

Re: WIP versions

Okay, just wanted to be sure. I have a reduction in FPS compared to native also but that's to be expected. Nothing egregious as what's being described though. It could just be building a shader cache then.

Re: WIP versions

F.E.A.R has a notorious 'Dinput8' bug that can be fixed by restricting keyboard and mouse through a wrapper DLL. Recently, I created an open source version (there exists an alternative) that works with the FEAR and its expansions, so if this is the issue here rather than Dege's new D3D9 …

Re: WIP versions

I tried a few games and all seem to work pretty well with the new D3D9 WIP. NHL09 Filename nhl09.png File size 495.83 KiB Views 2783 views Beyond Divinity Filename beyondd.png File size 695.93 KiB Views 2775 views UT99 (with custom D3D9 renderer from http://www.cwdohnal.com/utglr/) Filename ut99. …

Re: dgVoodoo 2 for DirectX 11

Just tried out the latest WIP40 and am still getting the same error. If you meant WIP41 my mistake. In reply to FulValBot -- Windows 10 Build 1703. Should be updating this weekend though. If it helps, my further specs would be an Nvidia Quadro NVS 3100M video card.

Re: dgVoodoo 2 for DirectX 11

Been recently playing some older Nancy Drew games and decided to try out dgvoodoo2 with 'Message in a Haunted Mansion'. Currently it appears incompatible with this error: 'InitDirectDraw(), pSDestSurface() - DDERR_SURFACEBUSY - Access to this surface is being refused because the surface is already …

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