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Re: Nehemiah DOS/Win98 build

Thief and Thief 2 use 8 bit textures and have various problems with even geforce fx cards. I don't think it has anything to do with XP3. Of course there are community patches that fix all of that. Most or all of the games can be made to run one way or another. Splinter cell has a lot of graphical …

Re: Nehemiah DOS/Win98 build

A Tualatin or other high performance P3 would just about carry you to 2003, at the cost of some DOS speed compatibility. With two slotket adapters you could pretty easily CPU swap them in and out based on what you needed... provided you have two slotket adapters ofc and a compatible motherboard. …

Re: Nehemiah DOS/Win98 build

I ran a few benchmarks in Win98: VIA C3 Nehemiah 1.2GHz + 500MB RAM + GF4 Ti4200 @ 1024x768x32 3DMark2001 SE: 4719 3DMark2000: 5956 3DMark99 MAX: 29 I guess the 3DMark2001 and 3DMark2000 scores look okay, considering the CPU. But what the hell is happening with the 3DMark99 score???? I tried …

Re: Nehemiah DOS/Win98 build

I don't have a gamepad on hand for GODS, but I would bet you can run it at 386 speeds just fine. That runtime 200 error usually happens with pascal programs and typically you can get away with pentium speeds. I don't have any issues with Dark Forces at all, but I think I have patched and modded it. …

Re: Nehemiah DOS/Win98 build

I think we're in almost complete agreement - the Nehemiah is better than the Ezra-T for a hybrid DOS/Windows PC. I just feel that the Ezra-T runs the DOS games that I like to play better than the Nehemiah, that's all. Which games? A few games from the top of my head that played smoother on the Ezra …

Re: Nehemiah DOS/Win98 build

I have a very similar system. I tried over 300 different DOS games from '81-'97 and I only found two or three I couldn't get to work. Throttle can cause stuttering in the graphics and issues with the gameport. Sometimes mo'slo works better for covering those gaps. mo'slo doesn't typically cause …

Re: Nehemiah DOS/Win98 build

I have a very similar system. I tried over 300 different DOS games from '81-'97 and I only found two or three I couldn't get to work. Throttle can cause stuttering in the graphics and issues with the gameport. Sometimes mo'slo works better for covering those gaps. mo'slo doesn't typically cause …

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