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Re: PC Speaker with Soundcards that Don't Have Headers

in Marvin \ Sound
The lower the resistor, the more current is produced (and chance of destruction increases too) and with that higher voltages are possible. 1kohm and higher will exclude possibility of magic smoke aswell. One PC speaker wire is +5V on most motherboards, you want to be careful with that lol. That is …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
I did not decide on the ports yet, but the idea was to use 500h-50Eh This is gonna produce a problem with cards doing 10 bit address decode, 500...50F range will conflict with gameport due to mirroring from 10 bit decode of some other card. Something to be aware of. Ah, ok. Which region is safe to …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
Heh, there is one saying.. :lol: I did not decide on the ports yet, but the idea was to use 500h-50Eh, with bits 2 and 3 selectable with a dip switch to select 500h/504h/508h or 50Ch, using 688 comparator and a 138 to decode 10 MSB of the address. A0 and A1 will select OPN2 (01b & 10b) or a PSG (11b …

Re: PC Speaker with Soundcards that Don't Have Headers

in Marvin \ Sound
The circuit in the second link in Scali's post will work fine, but the 100ohm resistor should be 1k or perhaps more to get a level that's not gonna be super loud. Why? As I understand this resistor does not affect sound attenuation, but only pulls up the signal to vcc, which can make the sound a …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
Ok, here is the plan: to make a prototype asap (say, order 5 pcbs on JLCPCB) with YM2612 and a TI PSG for software development on a working card, h/w tests etc. I'll take one of them and send out other 4 to anyone who is interested and wants to contribute in hardware or software parts. After that I …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
There's no EPM7256SLC84 so no, two chips are needed, all the 256MC chips are in very large packages like SQP208. There's too much storage needed to put into single chip along with the logic. Most/all of the glue logic should fit into the CPLDs in addition to PSG though. But what are these …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
2 chips just for PSG, one chip generates the squarewaves and noise, other applies volume and converts it to i2s stream for a standard DAC. GameGear stereo support is also a design goal. 2x 84-pin PLCCs for a PSG? But can it be optimized to at least 1.. 68pin? :happy: Speaking of the Genesis/ …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
Aliexpress and utsource returned some results on 315-5246 (SMS2 VDP), kinda expensive though. MD VDP and its clones are plentiful (315-5313, SE-95, TA-06 etc.) from various sources but these are QFP128 rather than some through hole part. I'm also making a small CPLD clone but it needs two …

Re: GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
SMS VDP should definitely go there, even if the video part remains unused. TI PSG has differences that will be audible in many SMS games and some MD games and some of it cannot be corrected in software. But are these available anywhere? A quick search for 315-series gave no results. You could …

GENIE: A Sega MD sound card -- any interest?

in Marvin \ Sound
genie_.jpg I have this experimental project slowly developing for quite a while now - an ISA card with OPN and PSG onboard which, as you all know, replicates Sega MD sound hardware. There are dedicated OPN hardware players like this one , but my idea was that having an ISA card is more fun by means …

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