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Re: Half-Life Performance Issues

That's odd, because I use a Pentium III Coppermine @600MHz. Being roughly in the middle of those two, I would expect 35-50FPS out of it. I should note that the 333MHz part I mentioned is a Pentium III 667 at 66MHz FSB, so it is faster than a proper 333MHz Pentium II. Your PIII 600 is not in the …

Re: Half-Life Performance Issues

Half-Life is very demanding, but the TNT2 M64 is actually alright, especially at 640x480. It really is the CPU that causes the performance drops here. As suggested, disable A3D or EAX if enabled, they would only make the CPU overhead greater. Also, make sure to use older drivers, perhaps Detonator …

Re: PowerVR Fun Thread

Yeah, brainfart! Meant to say that PS2 games usually lack mipmapping which makes distant textures look much sharper than a lot of the games on the Dreamcast for example (Shenmue excluded of course).

Re: PowerVR Fun Thread

If we want to get picky, I'm not sure I even like the look of low res bilinear filtered textures, and in that sense, games on the PS2 have aged a lot better for me or if you want to bring this on the PC, Quake's Software renderer >>>>> GLQuake for me 😀.

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