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Re: no sound in DOSBox 0.7x

in DOSBox General
are you sure that the ingame soundlevels are correct ? 10000:10000 is huge. at my place i have no need to set the mixer volume at all. maybe run alsamixer (in a terminal) to check your sound levels for all your devices

Re: 3 bugs in 0.72 on Mac OS X

I found this build instructions on how to include a specific patch, (which isn't needed in your case) but it does list how to compile it. http://november.parodius.com/things/dosbox-instructions.txt The stuff you may want to play with is in src/gui/sdlmain.cpp below: /* Non-focus priority is set to …

Re: Linux Sound Stuttering

well i have no sound stuttering with 0.7x I advise you to update to that. The mixer routines have changed and improved a lot since 0.61 which is way too old for us to care about sound stuttering anymore. You might want to play with the configuration settings of dosbox. blocksize and prebuffer.

Re: no sound in DOSBox 0.7x

in DOSBox General
SDL_sound is used for audiotracks in cdrom games. So it shouldn't affect the general sound. We use SDL for that. As far as I know we haven't changed our interface with SDL in ages. asound/alsa is used for midi Does dosbox tell you anything if you start it from a terminal ?

Re: 3 bugs in 0.72 on Mac OS X

the last bug is the result of the same thing. dosbox thinking that it is unfocused and hence it is paused. the only way to fix that is to regain focus or press the X on the menubar. Can you compile dosbox yourself ? I have an idea what might go wrong. Obviously dosbox looses focus on macos x (on …

Re: GUS Propatches

in DOS
Copy code to clipboard 1 #define DOSERR_ACCESS_DENIED 5 This is errorcode 5 access denied. Did you check with attrib for read only ?

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