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Re: DOSBox Icon

The font is a great improvement. I was wondering if if you could made the brown border a bit smaller so that the X and B don't thouch the grey X Linux at my place uses png at least for some icons

Re: Mouse axis sensitivity

in DOSBox General
well there were a lot. but I think you refer to a change made by wd. (if(useps2callback) dy*=2;) Although It's also possible that the positioning code changes, I made, help. (as those fixed arena)

Re: dosbox 0.63 on Zaurus

well there was one on IRC once. I figured out as much as that. I suspected it to be in the fact that callbacks use a Bitu and what is written in memory is a Bit16u. but according to harekiet this couldn't be the issue. if you can compile the debugger enalbed version of dosbox you might want to see …

Re: 40 Column Text Mode Issues

Partly because I don't know if the other 2 games were fixed. Behaving the same visually for you gives no garantees on how the game sets the different bits and bytes in the emulation. So until confirmed that the other games work ........

Re: 40 Column Text Mode Issues

Fixed spellcasting 101 when dosbox is in cga mode. it allready worked correctly in vga mode when starting "s101 cga" I got the new aep CVS, and it doesn't seem to be fixed. When machine=cga, you still see composite-like colors in Spellcasting 101 instead of b&w graphics. The same still happens with …

Re: 40 Column Text Mode Issues

Fixed spellcasting 101 when dosbox is in cga mode. it allready worked correctly in vga mode when starting "s101 cga" For the record there is only 1 CVS. however there are more than one people who compile it to executables. aep emulation - compiles it clean. ykhwong - adds a lot of patches. To report …

Re: zaurus

hmm that is a familiar bug. Somebody on IRC had this as well. We were never able to solve it. (from memory) Keys got read allright. Moved to the keyboard buffer. But int 16 got the wrong data and continiously reported a key ready.

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