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Re: Text logfile need!

in DOSBox General
what do you mean ? if you mean the output of the stuff that is send to the shell/screen you can use > if you want acces to the asm instruction executed you need to use the debug version of dosbox (the heavy debug version even. so you would have to compile dosbox yourself to get it). That version has …

Re: PC Speaker Emulation

in DOSBox General
nope. unless you get sdl crazy enough to use your pc speaker instead of your audio card. dosbox just sends it to sdl. as we like to be crossplatform and don't want to deal with numerious implementations of the pcspeaker drive routines

Re: Determining Speed Compatibilty

in DOSBox General
3. the amount of instructions emulated per millisecond. this doesn't relate to a real pc. a real pc emulates instructions as well but each instruction takes a different amount of time. (so instruction a takes 1 instruction b takes 10) in dosbox they are all counted as 1 so if a real pc processes …

Re: Questions about fpu

well an asm fpu core is present in the cvs. but it's not integrated in the dynamic cpu. The dynamic cpu is a complex thing. It will take a while before you understand how it works. let alone add your own generated code to it.

Re: Wifw 3.11 and floppy

floppy acces is indeed puzzling I tried to figure it out many times. if you don't have a floppy mounted => it shows a floppy if you mount it it isn't shown. you could try to mount a diskimage as floppy. but it's tricky the detection routines make little sense.

Re: How do I compile DOSBox on Windows?

in DOSBox General
your best guess in mingw then. or get windiff. but mingw isn't that hard. There should be quite some guides floating around. basicly you install mingw. get the sdl-libs (from their homepage). get the dosbox source from http://pcnwstage.phys.rug.nl/dosboxcvs.tgz extract it (tar zxf dosboxcvs.tgz) cd …

Re: Duke Nukem II

in DOS
try setting stacks=9,256 in config.sys It's in the game's readme as well. how stupid it may sound this will fix it. The reason for this is that when you set this stack line => dos revectors interrupt 2. the game itself is buggy and compares values against interrupt 2. (probably they messed up a …

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