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Re: ATI Graphics Solution

Heh, let me clarify... My original post in this thread was because: Back in the Wolfenstein/Doom era, it was commonly believed that one of the major reasons why Amiga can't into 3D is the fact it only has bitplanes, and not chunky. ...and, after a quarter of century, I finally want to know to what …

Re: ATI Graphics Solution

you merely are biased towards PCs/VGA Am I biased towards PC? Well, possibly. Are you biased towards Amiga? DEFINITELY! The way you completely dismissed Cyberwolf, because it doesn't support your idea that Amigas can't do Wolf3D-style games, is a perfect example of your cognitive dissonance. I …

Re: ATI Graphics Solution

As I already said, it depends on what you do, and how you do it. That's why I insist on some real-world software, not just some synthetic flatshaded polyfillers. And I think Doom would be a good example: it's been around for decades, source code is available, and it's been hacked by countless …

Re: ATI Graphics Solution

You can do direct comparison using already mentioned Jurassic Park. Dos is 256 color fully textured 1/2 screen game. Amiga AGA A1200 one is ~16? color 1/4 screen no floor/ceiling No info on the PC specs there. If 68020 is really that bad, it seems we need to compare it against 386SX/16, maybe even …

Re: ATI Graphics Solution

I thought this was about Wolfenstein 3D? Not necessarily. My primary goal is to answer the following question: How does the video memory layout affect performance in 3D games? To answer that, we need to run the same game on machines with similar CPUs, but different video circuitry. I see that …

Re: ATI Graphics Solution

Why not take the A4000? We can take the A4000, even with 68040 - but this is supposed to be similar to a 486, or even faster. Similar CPUs, different video memory layout. Now, how do the above machines compare in Doom? 386SX is a more modern and sophsticated CPU than the 68EC020 budget CPU in an …

Re: ATI Graphics Solution

I won't believe it until I see stock A1200 running Wolfenstein 3D as smoothly as low-end 386s do. Is that a fair comparison then? An Amiga 1200 runs on an 68EC020 CPU at 14 MHz, that's a low-cost version of a CPU from 1984. A low-end 286 would be a more fair comparison I'd say. A 286-12 or a 286-16 …

Re: ATI Graphics Solution

So it certainly was possible, programmers simply didn't know how yet. But what exactly is possible? Are you saying that Amiga bitplanes can be as good in 3D as VGA mode X "byteplanes"? I won't believe it until I see stock A1200 running Wolfenstein 3D as smoothly as low-end 386s do. That Cyberwolf …

Re: ATI Graphics Solution

I have one question after reading thru the entire thread... Back in the Wolfenstein/Doom era, it was commonly believed that one of the major reasons why Amiga can't into 3D is the fact it only has bitplanes, and not chunky. Now I've learned that both Wolfenstein and Doom, on a PC, use... bitplanes, …

Re: ES1869 Audio Questions

is there a way to get DOSBox to emulate this card? No. ES1869 is basically SB Pro 2 (which Dosbox does emulate) + ESS-specific 16-bit sampling (no emulation in Dosbox) + ESS-specific extensions to OPL3 (again, no emulation in Dosbox). Considering that there's very little DOS software with support …

Re: Aztech Sound Galaxy cards

Tiido wrote: WSS works on purely 8bit bus so having only 8bit slot doesn't preclude it. I mean 8-bit DAC/ADC, not 8-bit bus. WSS may only use 8-bit bus, but it surely supports 16-bit DAC/ADC. Which means the table in this post is wrong about WSS support, at least for those cards with no 16-bit …

Re: Aztech Sound Galaxy cards

Practically all of the 1st generation sound cards supports Adlib, Sound Blaster Pro II, Windows Sound System, Disney Sound Source & Covox Speech Thing. The Sound Galaxy NXPro, NXPro16 & Pro16/Basic16 definitely supports all of the above standards, but I'm not 100 % sure of the BXII, NXII & later …

Re: SBFMDRV

Neither Arkanoid 2 nor Bubble Bobble use SOUND.COM However, it's a good idea to try SOUND.COM, and some games which uses it (eg. Locomotion), to see if they properly detect and operate Adlib.

Re: SBFMDRV

Well, there may be some incompatibility. I recall playing Arkanoid 2 with some ESS card - worked fine, but I reckon it was ES1869. Anyway, make sure that ESS card is properly initialized: ESSCFG, ESSVOL, or something like that.

Re: SBFMDRV

Bubble Bobble doesn't detect sound card either, instead reads config from BUBBOB.CFG Delete that file, and then it should ask what devices to use.

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