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Re: Doom II choppy sound...

Checking the Device Manager System Resource Report didn't show any conflicts. Well... not for the sound card. I'm assuming it's normal for lots of devices to have the same IRQ? (i.e. IRQ 9 for multiple ACPI devices, or IRQ 10 for the Video Card and VGA graphics driver?) I don't see any problems with …

Re: Doom II choppy sound...

Sorry about that. I figured I'd be giving too much info, and that the problem was simpler than resource conflicts. My SET BLASTER is "A220 I5 D1 H6 T6" The SB16 card isn't plug and play. It's a 1992 SB16. Also, CTCM doesn't show anything, while CTCU says that it "cannot be run under Win95 or Win3.1 …

Re: Doom II choppy sound...

What sounds are being repeated? Music or effects? Are you selecting Adlib for music? It's any sound. Any one of the sounds repeat, if there are too many, it seems. I was going to discount this, but it seems that it randomly locks up too, even when there aren't exactly any sounds playing. It only …

Re: Doom II choppy sound...

kolderman wrote on 2020-05-03, 20:31: Which Windows? Windows 98SE, but I used it with my previous motherboard, and I don't remember having any problems with it. Also, for some reason, I seem to remember it crashing once on my current system when too many sounds were playing.

Doom II choppy sound...

I've been slowly finding ways of bringing Doom/Doom II back up to speed with my new system: First I kept having crashes in Windows when starting it up or playing it. I realized it had to do with IRQ and DMA conflicts, and had to force their arbitrary use through the BIOS for my SB16 (CT1740). (i.e. …

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