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Suitable streaming platform

in Milliways
Ok, so now I have video recorded directly from DOSBox. It is beautiful, crispy, colorful (as much as you can get from VGA palette), with integrated Fluidsynth MIDI , choppy as hell and I would like to share it. Question: Where exactly? Would you recommend any specific platform? I mean for streaming …

Re: Fluidsynth soundfont patch

I scratched my head about this a bit more, but it turns out putting the callback back in was more trivial than compiling fluidsynth. It can't be used simultanously however. Hey man, thanks a lot Kisai. Finally I was able to hardcode Fluidsynth part of patch into SVN DOSBox (I do have my custom …

Re: DOSBox Feature Request Thread

You couldn't just shove frames down a pipe, Of course you could. See yuv4mpegpipe. Unfortunately every possible YUV pix_fmt but not a one RGB. And no rgb4mpegpipe either. I'll look into it. DOSBox only records audio that goes through its mixer, if you're using an external midi device the output …

Re: DOSBox Feature Request Thread

I looked at this and other containers before and basically only VFW AVI is suitable to store dosbox data because it's frame-based. OpenDML just works-around the signed 32-bit file size (2GB) by just making additional indexes more or less. Heretical idea: It is really necessary to fit recorded video …

Re: I/O delay

Just a random number of calls for given cycle speed: static inline void modify_cycles(Bits value) { int i; for (i=0;i<80;i++) CALLBACK_Idle(); } i<10 - too little i<100 - too much i between 40 and 80 - just fine for me. Only as I said, some of the games uses either case 0x3f: /* READ Read from file …

I/O delay

Hello guys, I've been trying to slow down I/O (especially disk reading) so I can emulate real I/O responses from old computer in DosBox. I've notice that such a thing is alredy implemented and used in DosBox. dos/dos.cpp: 71: #define DATA_TRANSFERS_TAKE_CYCLES 1 72: #ifdef DATA_TRANSFERS_TAKE_CYCLES …

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