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Re: Sea Legends

in DOS
Using Dosbox you have to have it installed under c:\legends. Which means that whatever you mount as C: the game needs to be in a \legends directory under it. Do that and it'll run.

Re: Opengl and MacOSX?

Back with using gcc, I found that if it compiles without needing -lGL at all. The -framework OpenGL statement does all that's needed. So it'd be a good idea to remove those from the Makefile and the configure script when MacOSX is the platform. On the other hand, the build I produced using the …

Re: How do i run dosbox on OSX ?

That I don't know ... but if you have the disk space, you could copy the contents of the CD temporarily onto your HD. Then you mount that and make a new subdirectory to install into under the same mount. Once its done, delete the CD files from your HD.

Re: Opengl and MacOSX?

I'm trying to get dosbox compiling using Codewarrior 8.3. Not only will this enable me to use apple's opengl and get hardware acceleration, but it may also produce more optimized code. Anyway, I'm stuck with a compile error when building core_normal.cpp. It includes the header "instructions.h" which …

Re: Opengl and MacOSX?

I found that the Mesa libGL.a resides under /usr/X11R6/lib. Linking to it works and opengl is used, however its horribly slow. Looking on the Mesa website it seems likely that its only doing software rendering. Surely there's a way of hooking into OSX's opengl. I'm not that knowledgable of OSX else …

Opengl and MacOSX?

I've been trying to get the source-code built so it will use OpenGL. I found some opengl headers which the configure script is happy with, however it fails when trying to link to -lGL. I'm assuming that Dosbox is supposed to compile with OpenGL on OSX - please correct me if I'm wrong. There isn't a …

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