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Re: Making a midi device tower

Omg I'm so jealous of that tower! Though admittedly MU50 is too low for me, I'd personally go for at least MU128 since i already basically have the same base covered by S-YXG50. It decidedly does look very neat though.

Re: Making a midi device tower

BTW, about the comparisons of various MUxx synths - MU500 is a very good alternative to 1000 or 2000, but keep in mind that the maximum voice polyphony count is halved from 128 to 64 (though that's not gonna be a concern with most game soundtracks I believe)

Re: Making a midi device tower

Hello @Meowdori, do you happen to know where the MIDI files from this two games are available for download? (The examples you posted are very nice, I would like to hear these soundtracks on my MU15 and other synths) Mirsoft and a quick Google search gave no results unfortunately. Thanks in advance. …

Re: Making a midi device tower

Sonic 3 & Knuckles (Windows, GM) - MU1000 Some tracks, like the bonus level sound very good imo, others range from bad to quite fine, with AIZ performing especially poorly: https://www.youtube.com/watch?v=qjf6tBjxNC0 Night Slave (PC-98 DOS, GS) - S-YXG50 SoftSynthesizer Overall fantastic, with …

Re: Making a midi device tower

Yamaha XG-compliant units are amazing and capable if you're writing music or listening to XG-specific tracks. Regarding the usage in games though, it's a mixed bag, because there's only a handful of them that explicitly enable the XG mode and use the full palette of its instrument banks and insert …

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