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Re: HD 2900XT

the HD3870 was priced similar to Geforce 8800GT 256MB while the 8800GT 512MB was priced somewhat higher. The HD3870 best selling point was the fact that it was actually possible to buy it... That's true :lol: . However, once supply stopped being an issue, 8800GT was a much better card. I remember …

Re: HD 2900XT

- Oblivion stutters badly with drivers newer than ~10.6 on XP. Could be nForce4 related. - MSAA does hit performance hard as reviews showed. I can confirm these two issues. Stuttering isn't NF4 related, it is happening on Intel P67 + i5 2500k as well.... and not only HD 2900 XT - all Radeon HD 2000 …

Re: HD 2900XT

Yeah 8800GTX/GTS launched in late 2006 and were competing with X1950XTX for quite awhile. HD 2900 was late. The silicon needed an additional spin IIRC. 8800GT (G92) and 38x0 (RV670) came late in 2007. 8800GT was faster than 2900XT and as such is faster than 38x0 as well.

Re: HD 2900XT

This card has the Rage Theater 200? What does it use it for? I thought only the ATI made All-in-Wonder cards had the chip (for VIVO). Getting video capture working on the chip in Windows 7 (Assuming that is what its for) is impossible. You have to use XP. The only luck I had with the T200 is with …

Re: HD 2900XT

They should run just as well with 6+6 pin PEG. But they are picky about PSUs I heard. Just bought DDR3 one for me as well, but it does not post for me :depressed: Watching later reviews, they were slowly catching up to as time went by. It does run with dual 6-pin power yes. I read that you need 8- …

HD 2900XT

I bought a 1GB GDDR4-equipped HD 2900XT for $30 the other day. I have played around with it quite a bit on a nForce4 setup. It's an interesting card. The mystery as to why it has 128GB/s memory bandwidth, needs an 8-pin+6-pin power setup, and yet can't match an 8800GTS tickles my brain. Some things …

Re: Rage 128 Pro

I could swear that my Unreal CD offers to install DX5. Wasn't Unreal released prior to Windows 98? Unreal shipped in April 1998 and didn't have D3D support. D3D support came in like September or October in a patch and was initially specifically for the Matrox G200. That would most likely have been …

Re: Rage 128 Pro

Running a Glide wrapper on a D3D6 card is probably not going to work out well. Plus you would be relying on ATI Rage-era OpenGL. :) There may be a UT D3D.dll that works better with Rage 128 than the one with whatever patch he was using. There was a sort of official Epic blog site that followed their …

Re: Rage 128 Pro

F2bnp wrote: I didn't bother to check to be honest. Card checks out as Rage 128 Pro GL, so I'm guessing 125MHz? Did they pull a Matrox by not specifying exact clock speed with these? Yeah the clocks do vary considerably among the different cards. That's not a 64-bit RAM bus card is it?

Re: Rage 128 Pro

Bingo. Lots of people must have bought them back then for their excellent DVD playback. Image quality seemed alright for the most part, although I did notice some fuzziness. Can't say I agree with you guys on 32bit speed, the hit is still pretty substantial, e.g. running 800x600 32bit == 1024x768 …

Re: Rage 128 Pro

Image quality on rage 128 and 128 pro,should be ok when using 32 bits colour setting in games,also performance should't be affected much running games in 32 bits compared with 16bits. The bilinear filtering is a touch blocky. Some kind of precision reduction. I think there may also be a blending …

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