VOGONS

Common searches


Search results

Display options

Re: RG100 Does Socket 7

If the mobo can do the USB legacy emulation you might be able to use the USB mouse in DOS. I've never actually tried this though. :D However, another reason PS2 is preferred over USB is CPU utilization. While that hardly matters on a modern machine, USB can drag older machines down considerably. PS2 …

Re: Random Thoughts - Modern 3D Graphics in DOS?

in Milliways
Here's what the terrified gamer world was forced into in 1995. :D I remember being endlessly fascinated by how Win95 found all of my hardware and how much better it was than 3.x (yikes!!), but I didn't have enough RAM (only 8MB). It was a whole new realm of tweaking to explore. http://thumbnails12. …

Re: PowerVR Fun Thread

What's really crazy to me is how much things changed in only a few years. Those cards that became laughable in 1998 were actually considered very nice in 1996/7. In 1996 we had DirectX 3 and Virge, in 2000 we had DirectX 7 and GeForce 2!! It's nothing like today. I use video cards from 6 years ago …

Re: PowerVR Fun Thread

NV did quickly build a superb OpenGL ICD. They became the clear leaders there. So I wouldn't be surprised if NV TNT became the card of choice in OpenGL games. I just can't remember the differences between Voodoo and NV cards for those games. Been too long. I can tell you that you do not want to use …

Re: PowerVR Fun Thread

TNT took a major hit at 32-bit . 640x480 or 800x600 were probably what you'd run with 32-bit on a TNT. I had one myself but it has been a long time. I remember 800x600 being what I ran it at. 3dfx's problem wasn't color depth though IMO. It was the muddy filtering of Voodoo1 that sucked most. …

Re: PowerVR Fun Thread

keropi wrote: actually Unreal's software mode is quite good if you have a cpu to back it up... Absolutely. It's a fairly amazing software renderer. But it's not that amazing compared to a Voodoo1 😁.

Re: PowerVR Fun Thread

I imagine that Glide was their choice because when they started development it was the only API that they were comfortable with. OpenGL was really only used for GLQuake, and that was after Unreal started development and it only really worked for 3dfx anyway. D3D was pathetic in 1995-7. PowerVR …

Re: RG100 Does Socket 7

I can't say enough how much Voodoo2/3 was the best card for a K6-2 sys. Not only is the simple AGP-as-PCI design most stable, but the Glide support gets you more from those crappy CPUs than D3D mode. I've never used a Voodoo4/5 in one but I imagine they would be good too because they still don't use …

Re: PowerVR Fun Thread

Well it probably still looks better than software rendering right? Unreal was a sort of final proving grounds for all of the 3D accelerators that were around at the time. So many of them sucked at various features or simply didn't support them. D3D games were very lenient (and basic) at the time and …

Page 304 of 384