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Re: dsp 4.13 hang notes bug - any kind of test needed...

in PC Emulation
Don't ignore the terrible signal quality of all ISA Creative cards. Running a nice DB on one of them is just such a waste. A SB16 is not really 16-bit quality at all by any stretch and it's full of noise and other electrical crap to top it all off. I have tried a SCD15 on various SB16s and had …

Re: Geforce 2 ultra

in PC Emulation
mm...suspected this was the issue Have noticed some weird univbe issues also, version 6.x refuse to recognice my CL5426, Ati Mach64, Tseng ET4000w32p but olders version like version 5.x something works...maybe the later unvivbe versions are made for PCI cards? I couldn't get it to recognize a TNT2, …

Re: Anyone play Battlezone 2 ?

in Windows
I'd have thought they'd be out of beta by now.... They're probably just not working on it heavily. I thought that beta 3 was the end, honestly. Anyway, beta 3 was a nice bit of work. I'm a fan of the BZ games. I installed BZ2 a few weeks back to play again. Really wish we could get a new game, but …

Re: Geforce 2 ultra

in PC Emulation
I've found that GeForce cards offer pretty decent VESA support, actually. The problem is that some games rely on VBE drivers that aren't going to recognize a GF2. All video cards have buggy DOS implementations. There is no such thing as the perfect card. It's just that games worked around issues in …

Re: Upgrading Terminator: Future Shock to SVGA, need HELP

in DOS
Hey that's right. I tried that too and it worked more stably in 9x. It was slower though, I remember that too. Maybe Win9x blocks some hardware features that the game uses in DOS that both slows the game down and makes it more stable at the same time? heh

Re: Win95/98 PCI sound card recommendation

in Windows
Vortex 1/2 cards also have a DOS driver that doesn't need EMM386. It supports only up to SBPro, which is somewhat of a bummer, but they sound better than a real SB16 because the onboard circuitry is much higher quality. This is something I've experienced first-hand. I really like Vortex cards for 9x …

Re: Upgrading Terminator: Future Shock to SVGA, need HELP

in DOS
Future Shock doesn't work very well in SVGA either. I gave up on both games. Hell, I was working with them on a real Pentium system, ran thru several different vid cards, boot configs, and drivers and still couldn't get them to be stable in SVGA. They are from the worst period of Bethesda bug-ridden …

Re: Proprietary 3D API's

in PC Emulation
i've never seen vquake actually. Is the dynamic light a big orange glowy ball similar to GLQuake? PNG screenies? It's hard to zoom in and study with the JPG artifacts getting in the way. WYSIWYG :) It's not as good as GLQuake, but is a lot better than plain Quake. No transparent water. You get …

Re: Proprietary 3D API's

in PC Emulation
S3 S3D By the way, the only hardware-accelerated version of Terminal Velocity is for the S3 Virge (S3D). It actually runs pretty well, too. So does the Tomb Raider Virge patch actually. Virge can look somewhat better than Voodoo1, believe it or not, because Voodoo1 has a very blurry filtering …

Re: Proprietary 3D API's

in PC Emulation
I messed around with IndyCar 2 and its Verite patch a year ago or so. It actually is very good looking, fast, and uses anti-aliasing for a very clean look. I was very impressed with the anti-aliasing because AA is certainly not something that gets used frequently in games even today. A couple of …

Re: Proprietary 3D API's

in PC Emulation
There's a Canopus Total3D (V1000) on eBay right now. It's the same as the Sierra Screamin' 3D. http://cgi.ebay.com/Canopus-Total-3D-Verite-PCI-Video-Card_W0QQitemZ150241067640QQihZ005QQcategoryZ3762QQssPageNameZWDVWQQrdZ1QQcmdZViewItem Here's a Diamond Stealth II S220 (Verite V2100). BTW, Diamond …

Re: Proprietary 3D API's

in PC Emulation
There's Panzer Dragoon and Virtua Fighter 2, I believe, that were ported from Saturn for NV1. NV1 and Saturn use similar rendering techniques. Rendition RRedline/Speedy3D is at least somewhat "forward compatible". You can run VQuake on V2x00, for example. I think quite a few V1000-only games got …

Re: Which gfx card to choose?

in PC Emulation
The only answer is a PIII-E 600 or so! 😈 I found that it took that much CPU to get Cybermage completely smooth in SVGA, if you can believe it. With the wicked fast VGA core of a GeForce FX, no less. A PIII-450 wasn't quite enough. I was a little stunned, honestly.

Re: Which gfx card to choose?

in PC Emulation
Well it's just that it was designed primarily for GUI use. Apparently they couldn't be bothered to develop a decent VGA engine and just outsourced to the cheapest alternative. It's also possible that they couldn't integrate a VGA engine with a GUI accelerator due to manufacturing limits back then …

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