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Re: What is a 3D accelerator?

I understand that, but how much practical difference is it going to make, with how many actual applications? Could it hurt to try before going on a wild goose chase of some arcane contemporary card? Recently @bloodem did a comparison between a GeForce2 MX using 7.76 drivers and a GeForce4 MX440 …

Re: What is a 3D accelerator?

Nvidia might have called the Geforce 256 a GPU, but the definition of GPU that always seemed more appropriate to me is a graphics chip with programmable shaders. That puts the "processor" in "Graphics Processing Unit" as opposed to a fixed-function renderer. If that's a GPU, then the Geforce 3 ( …

Re: What is a 3D accelerator?

do they? For Virge break even was around 120-133MHz, at that point playing 320x200 software rendering was faster than "accelerated" mode on Virge. On my Pentium MMX 166 system, the S3 Virge DX was roughly 15% faster than software rendering in the original Tomb Raider running at 640x480 under DOS 6. …

Re: Table Fog & 8-bit Paletted Textures

You will forgive me for saying this, but the benefits of older generation cards then in my approximation are greatly overstated (considering today's rarity and pricing)... I fully agree, and have said so several times in this and other threads. While conducting my tests, I had to actively search …

Re: Table Fog & 8-bit Paletted Textures

16-bit dithering got dropped after Geforce8xxx (and RadeonHD as well) as DX10 hardware signified a huge refresh on pipelines and a lot of older fixed function stuff put through shaders instead. Heh, I was just adding that to my post but you beat me to it. The color banding is quite noticeable on …

Re: Table Fog & 8-bit Paletted Textures

I was unaware that the table fog capable cards could work properly with table fog and the newer drivers, but apparently, they can. GeForce 2 Ultra with Forceware 66.94: While Nvidia did drop paletted textures with the GeForce6 series, they kept table fog around for a long time. Thief2_Fog_9600GT. …

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