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Re: Aureal Vortex 2 (AU8830A2) problems!

Does Device Manager should the device and driver are loaded without error? Are there any messages in the event log? If it appears to work but there's no sound, are you just using the front stereo output? If so try the rear with a 3D sound demo. Maybe something is dodgy with the front jack or amp. …

Re: Orpheus II soundcard thread

That’s way too scary. I am 100% accidentally ripping something off the motherboard if I try that. Also the headers are organised 90 degrees from those on your board so I would need to bend them to plug in at the bottom of the board. And there is not enough room in the case! The power supply shroud …

Re: Orpheus II soundcard thread

I like the BIOS options where you can reserve IRQ and DMA resources. We're early plug and play bioses devoid of this feature? You could assign an IRQ or DMA to a specific slot, but I've seen Windows 9x mess with it and do its own thing and assign things you didn't want. You ended up with things …

Re: Orpheus II soundcard thread

Is this the "plug and pray" that everyone was talking about in the early 90s? I always thought it was just people who didn't know how to use the driver software. No, it was bad. If devices and software would have worked with any resource it would have been fine. But you have certain devices using …

Re: WP32 McCake : MT32 compatible waveblaster board

The McCake is the wrong product for you. The MP32L is really what you should get. But here's the GamePort pinout https://old.pinouts.ru/Audio-Video-Hardware/pc2midicable_pinout.shtml And I believe this should be the pinout off the McCake. https://www.epanorama.net/documents/pc/waveblaster.html The …

Re: Old games--Joysticks

Are you asking about using old joysticks with old games on modern systems, or modern joysticks and controls with old games? Old Windows games used DirectInput and many new controllers are XInput, there are already way to remap these to work with old games. The PCGamingWiki page for Crimson Skies …

Re: Using an FX 5200 for old games

Ah, so you are saying that The FX 5200 cant run Direct3D 2 or 3 games? The Riva 128 doesnt have Cards with DVI from what I can see. Which is one of the main Criteria I have. I would use 320x200 via VGA most likely, and possibly 640x480 on "newer" games (which also includes duke nukem 3D) and Up on …

Re: Using an FX 5200 for old games

If I see it correctly you are all mostly complaining about the performance of newer games. Well "old" compared to 2023, but new in terms of...well, this forum maybe. ^^ Anyone of you using the 5200 for DOS games (running with DOS 6.22) and maybe early windows one? I don't expect to play Quake 3 on …

Re: WP32 McCake : MT32 compatible waveblaster board

Thanks for your reply. I'm currently in contact with dreamblaster and am testing a few things. If it doesn't work I might have to send it back. But right now I wanna check out first if it's not a config issue. I have a creative live 5.1 in my system as well. As soon as I chose the MPU as a the midi …

Re: AWE64 Legacy

In AUTOEXEC.BAT: SET BLASTER=A220 I5 D1 H5 P300 E620 T6 F398 C:\PATH\TO\UNISOUND.COM /VC:80 Adjust the Sound Blaster base address, IRQ, and DMA channels to your liking, of course. The key is to move the AWE64 MPU-401 out of the way (P300), and the CQM (F398, which is a parameter specific to …

Re: X-Wing (floppy) problem on AMD 5x86-160

I never played X-Wing, but I found that its successor TIE Fighter has midi music that the SB16's MPU cannot handle. IIRC it is most noticeable as delays whenever a midi music track changes. You can test whether things run better and reliable with the OPL/FM music option, if so then you know what …

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