VOGONS

Common searches


Search results

Display options

Re: zip drives mounting?

First, DOSBox issues should be asked in the DOSBox forum where you will find quicker answers and if needed, where the DOSBox devs will see it. Perhaps a mod can move this for you. Second, why not just copy the contents on the ZIP disks into a folder on your hard drive and mount that folder to take …

Re: dgVoodoo 2 for DirectX 11

in Windows
I had come across those before. Good for InstallShield, but there are more 16-bit installers than just InstallShield. But I don't want to hijack Dege's thread. It might not be a bad idea to have a stickied thread for installer issues. Perhaps you could split these installer issues posts off of …

Re: dgVoodoo 2 for DirectX 11

in Windows
Regarding InstallShield issues: Some older games use 16-bit installers, which won't run on a 64-bit OS. I think I came across a user-created 32-bit utility for these at one point. This is one of the main reasons that I have written many of my installers for Win games. As 32-bit replacements for 16- …

Re: dgVoodoo 2 for DirectX 11

in Windows
A bit offtopic but I always have problems with games and application that have an installer based on '32 bit setup laucnher' on Win7. Right after starting such an installer it get stuck and do nothing. Yesterday I debugged it to see what could be the problem and found that it sends broadcast …

Re: dgVoodoo 2 for DirectX 11

Well, I don't know if its installer works with dgVoodoo but indeed, it's unrelevant. Once the game is installed you can use it in wrapped mode. That was basically my point. If someone wants to experiment with other wrappers after it is installed they can. But if it fails they will know why and …

Re: dgVoodoo 2 for DirectX 11

I have your wrapper DLLs in the game's folder and I have that folder selected in the DirectX Control Panel. DebugView was launched and connected to my PC (obviously as it was capturing from the game), but the DebugView is only capturing the game. Your wrapper must be attempting to wrap the MASK.EXE …

Re: dosbox review ;)

Dominus wrote: Yeah, nice. Don't quite understand what he wants though 😉 He wants it to automagically run all of his games simply by downloading it. I did notice that he said "DOSBox, I'm not buying your product anymore," so he is probably talking about one of the portable ports you have to buy.

Re: dgVoodoo 2 for DirectX 11

So, through the DirectX control panel (32 bit) on the Direct3D10.x/11 tab you can set the debug layer usage to 'Force On' and select the glide wrapped exe's folder into the list of affected executables, see the attached image. And then, launch DebugView (if you don't want to attach to the process …

Page 81 of 218