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Re: dgVoodoo 2 for DirectX 11

What about using nGlide 1.03, dgVoodoo 1.50Beta2, psVoodoo, or OpenGlide 0.09rc9 (included with Glidos) for now? Have you tried them? nGlide works, but is too slow to be playable. dgVoodoo 1.50b2 crashes if the game is set to 800x600 and at 640x480 the display is a bit jumbled. psVoodoo does not …

Re: dgVoodoo 2 for DirectX 11

Still no joy for ATI You mean it doesn't work on ATI? Well I didn't changed Glide shaders at all since the last version so the same issues are expectable... :( I submitted my bug report with a simple repro app to ATI back in April but there's no answer at all. I also doubt they fixed anything …

Re: Boxer-like frontend for Windows

As I said before the concept is simple, but to make it work with legitimate copies would take developing a very large database of games, versions, patches and box shots. Here is a proof of concept with a number of shortcuts taken for brevity. All of these would have to be replaced. It does not have …

Re: Q&Q for DOS

in DOS
A number of things. First, DOSBox questions should be asked in the DOSBox forum. The Mega Build is not an official build and now old. It is the official DOSBox that is supported here. And lastly, DOSBox IS NOT SUITED TO RUN YOUR NON-GAMING DOS APPLICATION

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