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Re: Made VOGONS some new avatars

in Milliways
You have inspired me to post some of the game-related avatars I made for myself to use on Home of the Underdogs when I used to hang out there a few years ago. I made them from screenshots that I took directly from the actual games (except for one that I played with in photoshop) - can anyone guess …

Re: Made VOGONS some new avatars

in Milliways
The last one is from Alley Cat. I suppose that's obvious from the name, but I recognized it from my memories of playing the game on my 286 about 18 years ago. http://www.the-underdogs.org/game.php?id=40

Re: Miles Sound System and why Snover hates it

ribbion13: Where do you live? I live in Tacoma and work in Kent. Just curious. I think I'll stick with the speakers I have for now - I live in an apartment and some of the neighbors wouldn't appreciate my taste in audio equipment ;) The open API you're dreaming of may be OpenAL ( http://www.openal. …

Re: DOSbox Adlib sound regression?

I think CMS is usually mentioned in the same breath as Adlib/OPL is that they use very similar interfaces between the computer and sound card. You actually can't have a sound card with both a CMS and OPL chip on it (unless, like some old Creative cards, it has a jumper letting you choose which to …

Re: Miles Sound System and why Snover hates it

Heh. I have the same problem when I try to watch FF7's movies in Winamp. They're encoded as AVIs with some obsolete codec called "TrueMotion Duck" or something like that, and whatever codec is decoding it is doing it upside-down. I've thought of ripping the videos from the PSX version and encoding …

Re: Miles Sound System and why Snover hates it

Hmm. Well I don't blame you for your opinion then, although I wouldn't be surprised if a lot of the blame lies with the game developers for not using the full capabilities of MSS. Speaking as a software engineer (i.e. out of my hindquarters), I'd guess that the API/SDK is probably pretty decent, but …

Miles Sound System and why Snover hates it

Snover, that's your cue... For the uninformed: http://www.radgametools.com/miles.htm Basically, Miles Sound System (MSS) is a package developed by Rad Game Tools that game developers can integrate into their games to let them do music and sound effects without having to worry as much about …

Re: SEAGATE Hard Drives

A lot of games still have an option for "hardware" (hardware accelerated, usually via DirectSound3D rather than EAX) or "software" (mixed by the CPU) sounds. Most sound cards (even on-board these days) support DirectSound3D hardware mixing (and effects) to some degree. I've noticed that the …

Re: SEAGATE Hard Drives

I'd like to hear more about your roommates quirk... I believe his problem was that his sound would just cut out after a while. We researched a lot of forums (seems there are a lot of people experiencing quirks with the A7N8X-whatever series) and he finally found that disabling the on-board SATA …

Re: My god, it's full of stars

in Milliways
🤣 yeah. It's from an old Penny Arcade strip (my favorite on-line comic strip): http://www.penny-arcade.com/view.php3?date=2001-06-11 I definitely don't see myself as a c*ckmonger (actually I'm more like Gabe and Tycho in that strip, in that I can be snobby about games) - it's just a funny pic 😀

Re: SEAGATE Hard Drives

... onboard audio ... has no dedicated processor and offloads ... its functions to the CPU Actually last time I checked, one of the major disadvantages of many non-Creative add-on cards is that they make the CPU do a lot more work than mdoern Creative cards do. But back to on-board sound: I just …

Re: SEAGATE Hard Drives

Yeah let me know what's behind your gut feeling on Gigabyte - I'm curious to know. As for onboard audio, I would have shared your concern a year ago, but I've since realized that onboard audio is rapidly catching up to the capabilities and performance of add-on cards - the main reason being that …

Re: SEAGATE Hard Drives

My current board (the MSI KT4V/MSI-6712, VIA KT400 chipset) won't run AGP at 8x without locking up in 3D games. I've heard that this is a widely-experienced problem. I know VIA learned from their past mistakes, but I guess I'm still not over their AMD K6-2 chipsets (the Apollo/MVP?) *shudder*. I've …

Re: DOSbox Adlib sound regression?

Some more background info, off the top of my head: The OPLx chips were FM synthesis chips made by Yamaha. Variants can also be found in old arcade machines and video game consoles (I think the Sega Genesis uses an OPL4). I don't know what OPL stands for (Google would probably know!) The Sound …

Re: SEAGATE Hard Drives

On nVidia: My beef with nVidia is that they're falling prey to the same practices that caused them to win out over 3dfx - namely, using their market dominance to strongarm game developers into spending extra development time and money to add specific support for their (nVidia's) cards. Fortunately, …

Re: SourceForge.net project ("Munt")

KingGuppy: Are you considering making a configuration/control interface of some sort for the emulator at some point in the future? I see there's a nonfunctional driver properties/settings menu, but I think that might be left over from canadacow's code? Oh, I had another thought too: I noticed that …

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