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Re: DOSBox Game Launcher (DOSBox Frontend)

..The issue with it is that it has two different profiles, but the folders are the same, and the export option doesn't like it. Well, frankly the exporter didn't allow it. That's annoying, heh?! :pppt: ...Would using a non-ZIP extension like 'dbglpak' help in using them as simple double-click …

Re: DOSBox Game Launcher (DOSBox Frontend)

Thank you code120, improving the multi-editing functionality is my main priority for DBGL at the moment. --- Hundreds of requests, many pageviews and a lot of downloads, yet hardly any response on the new export/import functionality... I guess it's good to go :sad: :happyhappy: Anywayz, 0.67d is up, …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hello everybody, Test build 0.67c is up, featuring: * Manual selection of the destination location ('base folder') when importing games * Added some keyboardlayouts (robertmo) * Fixed screenshot column centering on OSX by undoing an earlier change (SWT 3.5.1 made the behavior on OSX the same as for …

Re: DOSBox Game Launcher (DOSBox Frontend)

Thanks wd, we'll see what happens... I've completed another gamepackarchive, this time containing all freeware Apogee/3D Realms games (85MB). EDIT: For completeness, I've upped a pack with all Shareware Apogee/3D Realms games (51MB). If anybody has anything to comment or suggest regarding game …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi all, Another new build is up, 0.67b: * Fixing multiple issues regarding importing packages on Mac and Linux (for which I had to update the game packages as well); everything's supposed to be working correctly now (see attachment) * Keep existing mounts when reloading a template (working as …

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