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Re: Using dosbox as a disassembler

in DOSBox General
I've been thinking of the exact same feature. My current process (when debugging 3 stooges sound for example ) has been to add a breakpoint in Dosbox to some interesting location, dumping the code and data segments to BIN files after hitting the breakpoint, and then loading the BINs into IDA free, …

Re: Problems with video desynch in Version 0.74

in DOSBox General
It's a bit difficult to explain, but whenever there isn't enough CPU time for Dosbox, Dosbox becomes "late" from real-time (and so does the recorded game sound and video). Your recorded voice, however, stays real-time, so they grow out of sync gradually. The effect is more pronounced if you set …

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