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Re: Fullscreen or high-res window option in DOSbox?

in DOSBox General
You shouldn't need a scaler (i.e. scaler=none should work) if you use any other output= except surface. As long as your fullresolution= matches your desktop (i.e. if your desktop is 1600x1200 then use fullresolution=1600x1200 or fullresolution=0x0 - 0x0 is shorthand for using the same mode as …

Re: mouse problem in Privateer

I've attached the config with which I just installed and successfully ran Privateer (with only joystick 1 calibration). If this config works for you, feel free to compare it to your own and post the differences here to tell others what made it fail. I inserted the Privateer CD (includes RF and …

Re: mouse problem in Privateer

What did you say?? Privateer's support for joystick is bad?? Playing Privateer with mouse?? It's not bad. It's terrible. It's impossible to aim carefully, because if your aim is a bit off and you try to compensate by slightly moving the joystick in one direction, the aim either doesn't change at …

Re: mouse problem in Privateer

You need to use joysticktype=2axis. If you use 4axis or auto, Privateer will see two joysticks - the additional axes (throttle and rudder) show up as an additional joystick. Also, I suggest playing Privateer with the mouse. The joystick input is very bad in that game (it's not gradual - it works in …

Re: mouse problem in Privateer

Privateer requires joysticktype other than none (with "none" ingame music plays at half speed) and timed=false (otherwise your cursor will drift and you can't calibrate your joystick correctly). You don't need to have a real joystick plugged in though.

Re: desynch in games

in DOSBox General
By the way, "SDL 1.2.6 has added experimental retrace-synchronized software "flipping". You access it by using SDL_DOUBLBUF|SDL_HWSURFACE|SDL_FULLSCREEN passed to SDL_SetVideoMode. SDL_Flip() will return immediately and the flip will be performed asynchronously in a separate thread." so …

Re: desynch in games

in DOSBox General
I am pretty sure to have seen some tiny example code (in Turbo Pascal) done by someone in the demo scene to enable VSYNC. Maybe someone did make a TSR. You can't enable v-sync from inside Dosbox via a TSR because it's caused by SDL or the graphics drivers. hm it works with that no desynchronization …

Re: Problem with Terminator: Future Shock.

Are you using the upgraded version (i.e. Skynet with Future Shock high-res option)? I got stuck in the same place and the only way to go forward was to play the original Future Shock version of that mission or skip the mission with a cheat code in the upgraded version. PS. It's probably not a Dosbox …

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