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Re: Aspect ratio in fullscreen (widescreen)

Kippesoep: vga mode was removed from 0.73 Machine type "vga" has been removed, because it wasn't (just) VGA. It was actually SVGA mimicking the S3 chipset. Because of that, it is now named "svga_s3". Several other SVGA emulations have also been added and real VGA emulation has been improved and …

Re: Aspect ratio in fullscreen (widescreen)

Actually, in the case of Earth 2140, the issue that I described IS the problem, since the game only uses high-color video modes. The video mode doesn't have to be standard VGA. The machine=vgaonly setting also has this problem because all game output is rendered as high-color, and is therefore not …

Re: Aspect ratio in fullscreen (widescreen)

Vista? Try making any kind of folder sharing between XP and Vista - impossible (from my own experience). And quite possible from mine. You've probably tried sharing a subfolder of the Desktop or My Documents, which is disallowed for security reasons. Annoying, but hardly something that makes a bad …

Re: Aspect ratio in fullscreen (widescreen)

Kippesoep: I don't know what happened but I was using the same config file (mounting 3 folders) and all games worked fine (streched in fullscreen however) until I started to mess with this stretching thing. I have already written it: I used default config file (renamed old one) (it worked) , I used …

Re: Aspect ratio in fullscreen (widescreen)

Whoah, aspect ration is not my issue now. I mount like 3 folders and a game doesn't start complaining: Insufficient extended memory to run program with default config and mounting 3 folders . What is this? I tried even 0.72 (which IMHO is much better than 0.73, not counting annoying splash screen) …

Re: Aspect ratio in fullscreen (widescreen)

1. If I go to fullscreen before the starting the game, it crashes DOSBox. If I start the game with DOSBox windowed it runs great and I can Alt-Enter to fullscreen anyway. 2. With aspect=true and fullresolution=1440x900 the image doesn't get stretched in anyway, though it doesn't fully utilize the …

Re: Aspect ratio in fullscreen (widescreen)

Kippesoep: Just for info: VESA game with option to select from 2 resolutions (640x480,800x600). The rest of this game issues (like not always working sound) can be found in this forum. Attached pictures were taken using my cellphone camera. Monitor is a 22" 1680x1050. Changes to dosbox.conf from …

Re: Aspect ratio in fullscreen (widescreen)

wd: you don't have to be sarcastic. You'd have more luck telling water not to be wet. ripa: I doubt you would have any of them, but hell, for example Earth 2140. Demo can be found online. I'm definitely going to try that. I'd find it very unusual if a game managed that, as (as I said), it's not …

Re: Star Wars X-Wing and DosBox?

Well, well, well............According to MY computer, I have no Documents etc!!!!! I do MOUNT C C:\Documents and Settings\John\My Documents\DOSBox\X-Wing and I get told that Documents do not exist...........Good that is! That's correct. There is no folder C:\Documents. What you want is the …

Re: CGA graphics

In game, you can switch between RGB and composite mode using Ctrl-R. What he asked for was to have the regular CGA palette, rather than the RGB palette. The only way to get that is to disable CGA emulation and overriding EGA detection. Hence the -c. And yes, it was AGI (which was invented …

Re: CGA graphics

With the pre-AGI version of King's Quest, all you need to do is set machine=svga_s3 (rather than machine=cga) and boot the image. With the AGI version, you can force the selection of the CGA driver by also setting machine=svga_s3 and then starting the game using "sierra -c". (Note that this uses …

Re: Auto = 3000 cycles?

It's a heuristic where auto setting chooses max for "protected mode" games. Those are generally the more recent ones (from the early 90s and later). There are also older "real mode" games, predominantly during the 1980s and early 90s that would be unplayable on higher speeds.

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