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Re: I've an idea: Let's get some game development going

in Milliways
So perhaps the timer rate should be much higher to alleviate that. Wolf3D uses 700Hz OPL IMF music (286 required), Monkey Island 473 Hz for OPL MIDI music (8088 playable). To be honest, I have no idea why they'd choose such high update rates. Sounds like whoever designed that was on crack :) IMF …

Re: I've an idea: Let's get some game development going

in Milliways
Yes it's slow, but not that slow. The amount of dummy reads depends on the speed of the machine of course, there is no need to do 35 dummy reads on a 4.77 MHz 8088. Pretty sure it's not. That is, port reads are more or less 'constant time'. That's why they can be used for delay, even on fast …

Re: I've an idea: Let's get some game development going

in Milliways
I had no idea. That's kind of obnoxious for a delay. I wonder if one might be able to stagger some of those commands (especially for simultaneous notes and program changes) to reduce the impact that programming the OPL2 has on timing. Or maybe interleave writing registers with some other …

Re: I've an idea: Let's get some game development going

in Milliways
And sure, there's GUS mod players for 286. But GUS is really 386/486 era thing anyway. Even with SB 1.x, the DAC could be better used for 8-bit PCM sound effects instead of using CPU horsepower for mixing even four channel music into 8-bit PCM. Sadly it's not quite 'free' on a low-end system. The …

Re: Is it SAFE to plug a surge protector strip into a UPS

in Milliways
To me it sounds like they suggest using strips without any surge protection or filtering just in case, because usually one cannot tell if the strip has pure surge protection or maybe other filtering as well. If the power strip only has pure overvoltage surge protection (TVS, MOV, GDT), I think it …

Re: Dune "HERAD" Ad Lib Music Hacking

in DOS
I wanted to ask, will this reverse engineering project lead to a possible loader for AdPlug? I'd like to beable to listen to the Dune files endlessly. That's what I'm hoping for! I don't know how to program so right now, we're relying on others to come up with code for a loader for AdPlug or even a …

Re: I've an idea: Let's get some game development going

in Milliways
Ah, so it seems! That might explain a few things :) I've actually never had any EGA hardware.. But isn't that the limitation of the IBM 5154 monitor hardware to be backwards compatible with CGA signals (15kHz=RGBI, 22kHz=RrGgBb)? And so it is not a limitation of EGA card hardware itself, but because …

Re: I've an idea: Let's get some game development going

in Milliways
But even using 320x200 at 16 colors, VGA does let you customize the palette, while EGA doesn't. Yes, I know. I've played Duke Nukem II , as you can see from my avatar and username. That game, along with The Blues Brothers and Prehistorik , was memorable for using EGA video mode 0x0D with a custom …

Re: I've an idea: Let's get some game development going

in Milliways
That really depends on what you are trying to achieve. I have absolutely no idea how to write low level code (sound / video / input) for protected mode, so I would just stick to real mode (if I was to make my own DOS game). This applies to me also, I know real mode stuff pretty well and never done …

Re: I've an idea: Let's get some game development going

in Milliways
I have a suggestion regarding level map format and editor. What if we pick a suitable format that already exists and has an editor? Camoto is a tool by Malvineous and could be made to support our custom format if we wanted to. Can also work with tilesets and adlib music. Also supports group/archive …

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