VOGONS

Common searches


Search results

Display options

Re: MS C/C++ 7.0 causing Windows 98 SE problem

I'm not sure I understand. Is it properly working now? It's a bit strange that the compiler comes with its own version of SMARTDRV. It's possible that version is so old that it's incompatible with Win98SE for one reason or another. You can try getting rid of the lines in both your autoexec.bat and …

Re: How to get Sound in Dos Games on windows 98

It's PCI - there's essentially no such thing as PCI + natively SB compatible (modulo some funky corner cases), due to different IO ranges and DMA channels. His card is an ESS Allegro, not an Audiodrive (which would be natively SB compatible, but those are ISA cards). It still ought to work from an …

Re: How to get Sound in Dos Games on windows 98

Yes, that's completely wrong. :blah: Or at least, it's something I've never seen before. Look at what is written above: Use this: SET BLASTER=A240 I11 D1 H3 T4 For some strange reason you have BLASTER=A:220 I:5 D:1 E:4 B:330 If you want to try those settings, then you should at least have BLASTER= …

Re: MS C/C++ 7.0 causing Windows 98 SE problem

Well, 512 MB of RAM would have been unheard of in the days when people were running Windows 3.1. Maybe that's causing a problem one way or another. You can experiment with how the installer reacts to lower amounts of RAM by using HIMEMX in your config.sys (note that there is no such thing as config. …

Re: No scanline command?

in DOS
There was at least one re-release of D. Maybe some of the other versions never had scanlines to begin with? http://www.hardcoregaming101.net/warp/warp.htm

Re: No scanline command?

in DOS
As discussed in the readme for that GK2 patch, the fix used for GK2 is unique to GK2. There is probably no universal way of getting rid of scanlines in any arbitrary game.

Re: Getting back to full screen mode

So if you press alt-enter after HOMM 2 comes up in fullscreen mode, and then press alt-enter without having xscreensaver start, does DOSBox go back to fullscreen mode? Or if you press alt-enter to go into windowed mode, and then let xscreensaver start, does alt-enter still work? I would suspect this …

Re: Getting back to full screen mode

How do you normally get to fullscreen..? Anyway, RTFM. FULLSCREEN: How do I change to fullscreen? Press alt-enter. Alternatively: Edit the configuration file of DOSBox and change the option fullscreen=false to fullscreen=true. If fullscreen looks wrong in your opinion: Play with the options: …

Re: Gunship 1986 crashes

What site can I go to and get a legitimate copy? eBay, maybe? Looks like most people are only selling the 1991 version, though. CD Access also has the 1999 version at http://www.cdaccess.com/html/quick/gunshippo.htm . My buddy told me that if it was on Abandonware then it was legit with licensing …

Re: Quake 4 benchmarks

I understand Quake 1-3 were pretty revolutionary, but the hardware demands of Quake 4 are not so unusual as to make it particularly useful as a benchmark, especially when various flavors of 3DMark will work perfectly well on systems capable of running Quake 4.

Re: Analyzing QuickTime incompatibilities

in Windows
One clue that may help me is that there was a log describing a number of files being put into My Documents\C++\, of which it appears to be hidden on Windows. That is very likely leftover debug information from some earlier stage of the game's development rather than an indication of actual files …

Re: Analyzing QuickTime incompatibilities

in Windows
I wish to know why these things aren't working, and then see if I can do anything about them. An admirable sentiment, but if you've never tried to debug a Windows application before, you might have trouble learning anything. I am very fond of http://punkrockhacker.blogspot.ca/2014_06_01_archive. …

Page 82 of 408