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Re: Windows 95 Dos window video problem

Ampera wrote: Why can't you reboot into MS-DOS mode? There is 0 reason to use a window, and honestly, for best DOS support, use DOS!. As has been mentioned, the key sticking point is the digital joystick that won't work in DOS. (There is the old SDWRGMPD utility that might help there, but I doubt …

Re: half life 1 and voodoo2

That's because Half-Life Source is the port of HL to the new Source engine of HL2 at the time. Which was a DX9-only engine. Maybe it is now, but back in the day there was definitely a DX8 renderer available via a command line switch. http://forums.steampowered.com/forums/showthread.php?t=1421458 …

Re: DOSBox-X branch

What I really "need" is a DOSBox build that will be able to talk TCP/IP (via NE2000 emulation and packet driver), and talk to modems over serial or USB. I started with the HAL9000 Megabuild, as it has those functionalities built-in. It is not clear why you are posting about this in a thread about …

Re: Windows 95 install

The 4-wire audio header wire is connected properly, so I have to think it might be a driver issue. It's conceivable, but that would be a strange driver issue. My first suspect would be the mixer volume, or possibly the volume in the Sound (or was it multimedia?) control panel. As always, the …

Re: Windows 95 install

I just ran DXDIAG on my Windows 98 system and it reports 4.07.xxxx version numbers for the files. You realize that's DirectX 7? ftp://www.daba.lv/pub/OS/grafiskasKartes/ATI/ME_98/Rage/directx.html#How%20can%20I%20tell%20which%20version%20of%20DirectX%20is%20installed? But it still updated something …

Re: sound card drivers NOOB QUESTION

my question is swapping these cards out do i need to remove the drivers from the previous card? It's probably fine if you leave them where they are. But that said, whoever wrote these drivers probably did not extensively test what would happen if you started swapping around 8 or 10 different cards …

Re: Making Windows 3.11 work in DOS7.10 (patches inside)

in Milliways
MS-DOS 7.x supports long filenames, correct? Is it possible to get those to show up in Win 3.x? Way back in the day, I had a utility that somehow patched the Win3.x File Manager to support long filenames. I guess that counts. Win3.x is sufficiently unstable that I wouldn't want to do anything more …

Re: half life 1 and voodoo2

F2bnp wrote: So maybe you can try to drop OpenGL32.dll from the Voodoo2 drivers into HL's directory to force it to run with the V2 under OpenGL. Standard practice is to copy 3DFXVGL.DLL (usually in System32) into the same directory as the game's executable, and rename it to opengl32.dll.

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