Re: [SDL patch version] Hq2x / Hardware OpenGL-HQ scaling
Posted on 2005-07-13, 15:19
Does the version of SDL used to make the Opengl-HQ differ from the one supplied with ScummVM since it seems to cause some odd problems when I use it, even if I disable the Opengl-HQ output. The problems include skipping dialogue in Lucasarts games such as Full Throttle and The Dig and also Broken …