VOGONS

Common searches


Search results

Display options

Re: Munt Reloaded - Development

I suppose we are talking about the SwmpBackgr instrument. MUNT with CM-32L ROMs indeed emulates the new-type MT-32 faithfully, but when using the MT-32 ROMs, MUNT's output does not match any real module. Here is a recording of the same song that I have just made from a real v1.07-ROM-bearing MT-32 …

Re: Munt Reloaded - Development

Here is more evidence of remaining problems with the v1.07 MT-32 ROM using smf2wav x64 from MUNT v2.1.0. The archive contains an initialization sysex and a MIDI file from "The Colonel's Bequest". Here is how it sounds with CM-32L ROMs (correct). And here is how it sounds with MT-32 v1.07 ROMs. Note …

Re: Munt Reloaded - Development

Let me be the first to congratulate sergm on another fine release. Let me also be the first to immediately nitpick. :) I think there might be some residual uninitialized data left in the reverb code. When I use smf2wav (64 bit) with the float renderer, MT-32 ROMs, a .SYX file that changes reverb and …

Re: Munt Reloaded - Development

32 bits float, baby. Which brings up the question: is there such a thing as clipping with float samples? This post would suggest there is not, but maybe MUNT clips internally even in float rendering mode. Edit: Hah, it never clips. I can convert King's Quest IV's logo music with the extremely loud …

Re: Jill of the Jungle Sound Effects

in DOS
Other than the stereo effect, is that really what Froelich would have heard? I meant that about the drum notes only. But the only way to know for sure would be to ask him for the original .ROL files, and then compare. Are you sure you didn't run this recording through a reverb unit? Heh. No, the …

Re: Jill of the Jungle Sound Effects

in DOS
Jill's digital audio appears to be fully fixed after the last patch. Very good. I'm not sure, but I don't think that last problem that the SB16s have is described anywhere. I wonder if I should add my own CMF player to the selection of available SBFMDRVs. Based on what I have seen ROL2CMF do and …

Re: Jill of the Jungle Sound Effects

in DOS
Now that I have been sent SBFMDRV v1.22 and looked at its velocity code, I have replaced SBFMDRV.COM v1.11 with v1.22 in EPICFM.ZIP. Having the user supply a driver would be a customer support nightmare. Most users seem to have been overwhelmed setting up the BLASTER environment variable properly. …

Re: Jill of the Jungle Sound Effects

in DOS
I have reuploaded JILLUPD.ZIP and added the change to the DMA controller code as I described. If my suspicion was right, then you should experience no sound breakups whatsoever now. Note that this change works around a possible bug in the Sound Blaster 16 DSP rather than fixing a bug in the game …

Re: Jill of the Jungle Sound Effects

in DOS
I think the remaining sample dropouts are the same issue as Wolfenstein 3-D's sound effects sometimes stopping on the SB16. The DSP sometimes seems to request one sample byte too much, and since the DMA controller will not provide more bytes than programmed, the DSP will wait forever instead of …

Re: Nuked OPL3 emulator

DOSBox-X has the sampleaccurate option, which permits emulation of samples-via-OPL. One of my more quixotic plans is to rewrite DOSBox' mixer using the blip_buffer library, which allows for a clean way to handle such cases, supports equalization, filters and reverb, and allows for very exact yet …

Page 11 of 43