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Re: 40 Column Text Mode Issues

The term is even mentioned in "your" wikipedia entry. It is a fact that QfG is often called an SCI01 game. I didn't deny that; I denied that it's "halfway between SCI0 and SCI1". And I still want to know what kind of a SCI?? game KQ5 EGA is according to your terminology. That it has little bearing …

Re: 40 Column Text Mode Issues

Why do you think it's called SCI01? By whom? By people who know what they're talking about? If you want to call QfG2 "SCI01", you should call the EGA version of KQ5 "SCI01" as well, because the interpreter (SCI means "Sierra's Creative Interpreter", so you see, it just applies to the interpreter, …

Re: 40 Column Text Mode Issues

QfG2 is often refered to as SCI01, since it is halfway between SCI0 and SCI1. It has the graphics and parser system of the former, but is internally more like the latter. It's not "halfway between SCI0 and SCI1", it's a run-of-the-mill SCI1 game, end of story. Read my Wikipedia article . The sample …

Re: 40 Column Text Mode Issues

If we both are using the same KQ4 version, shouldn't we get the same color palette? (I took my screenshot using DOSBox in cga mode.) Not if you're using DosBox, while I used MESS to take that screenshot. The driver is the same; DosBox honors the palette select bit of port 0x3d9 even when the …

Re: 40 Column Text Mode Issues

or maybe an Adlib/Soundblaster driver that only used the OPL chip). Did it come on 5.25" or on 3.5" floppy disks? On my single 1.018 SQ3, the SNDBLAST.DRV was only on the 3.5" floppy disk. It's also possible that you had your Sound Blaster set to IRQ 5; SQ3's SNDBLAST.DRV only works with IRQ 7. I …

Re: 40 Column Text Mode Issues

the ugly problem of disk failure and bit rot almost makes it not worth it. Maybe I'm a good at handling disks, because every single one of my original game disks still works perfectly --- even my Ultima II PC disks from 1983 or so. Almost all eBay items I buy have perfectly working disks as well, …

Re: 40 Column Text Mode Issues

why did Sierra bother to record samples for this game (like when Roger's saying "Where am I?" in the intro), but never released it with a driver that actually enables the game to play them? If I'm not mistaken, the original floppy version came without an SB driver at all, and the copy in the SQ …

Re: 40 Column Text Mode Issues

It must be admitted that the SCI0 games, which have a native resolution of 320x200x16, don't look very good if you set the game the "2-Color CGA" mode and connect the CGA card to a composite monitor. Even if the game does support the color composite mode, it isn't very sharp looking. Details get …

Re: 40 Column Text Mode Issues

AGI booters used Mode 6 for their composite color, but I am not sure if they continued to use this Mode or Mode 4 for the AGI DOS versions AGI's composite mode is neither mode 4 nor mode 6. It's a custom video mode, which looks like mode 6 on an RGB monitor. If a game uses a 320x240 mode, starting …

Re: 40 Column Text Mode Issues

SCI0 games, (except for KQ4) use the L. Cyan/Pink/White palette. That so-called "alternative palette" seen in the SQ3 screenshot is really designed for the composite video mode. I don't know what you mean by that last sentence. SCI0 games except early KQ4 use Mode 5 (not 4), which on a CGA results …

Re: 40 Column Text Mode Issues

The intensity bit also works on a CGA in mode 5. CGA320C just sets mode 5 without sending any palette at all, so you will get the mode's default palette. The PC BIOS writes 0x30 to 0x3d9 for all modes except 6, therefore, the default palette, and thus the correct CGA320C one, is the intense one. If …

Re: 40 Column Text Mode Issues

Well, only a more accurate emulation perhaps. No, it's a nonstandard behavior actually. I don't see anything new in my inbox, did you send to my gmail address? Yes. Maybe it got classified as spam. I sent you a Private Message. I would prefer an emulator that emulated each systematically rather …

Re: 40 Column Text Mode Issues

Neat; I was never able to get the Tandy colors to look right by adjusting the hue, my tv must not allow me to adjust it far enough or some such... Most TV sets only allow adjustment as far as +/- 45 degrees. To get the Tandy to look like the CGA, you'll need 120 degrees... :) I think the PCjr might …

Re: 40 Column Text Mode Issues

What is this Red Boost? The angle between R-Y and B-Y is not orthogonal, but more than 90 degrees. Basically turns greenish browns into solid browns, and pinkish blues into solid blues. You could also say it makes the picture look "warmer". It has been discussed in this thread a few pages before. …

Re: 40 Column Text Mode Issues

Don't you find it odd how DosBox displays the text within the scroll for the Tandy booter using the Tandy driver? It seems that it displays odd columns using the dark color and even colums with the color's intense counterpart. Don't make things more complicated than they are. The Tandy booter …

Re: 40 Column Text Mode Issues

I think what happens is that the game first puts the text on the screen, draws the outline of the scroll, then fills the scroll with white. No. The game draws the complete screen, with outlines and fillings, then prints the text at the very end. The light gray text becomes white and the black text …

Re: 40 Column Text Mode Issues

I don't understand how this is possible on an RGB monitor. If it does, then how does it get the regular text characters to display properly? Those characters are designed for the 320x200 modes, graphics or text. In a 160x200 mode they would be stretched to double size, just like in the 640x200 mode …

Re: 40 Column Text Mode Issues

but now that F11 and F12 are taken by the hue control, what can be used? You could put +Hue on F12, -Hue on Shift-F12, and RGB/Composite switch on F11. But now you're saying that MESS's colors are also correct, is that simply because you set the fixed hue of your algorithm to a different value than …

Re: 40 Column Text Mode Issues

Let me try to clear things up a bit. There are two ways a game can utilize the artifacts of a composite monitor: 1. Select the black and white 640x200 graphics mode, then enable the color burst bit. Some games however set BIOS mode 4 (320x200 mode 4), then write directly to the port registers to set …

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