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Re: 40 Column Text Mode Issues

Well, only a more accurate emulation perhaps. No, it's a nonstandard behavior actually. I don't see anything new in my inbox, did you send to my gmail address? Yes. Maybe it got classified as spam. I sent you a Private Message. I would prefer an emulator that emulated each systematically rather …

Re: 40 Column Text Mode Issues

Neat; I was never able to get the Tandy colors to look right by adjusting the hue, my tv must not allow me to adjust it far enough or some such... Most TV sets only allow adjustment as far as +/- 45 degrees. To get the Tandy to look like the CGA, you'll need 120 degrees... :) I think the PCjr might …

Re: 40 Column Text Mode Issues

What is this Red Boost? The angle between R-Y and B-Y is not orthogonal, but more than 90 degrees. Basically turns greenish browns into solid browns, and pinkish blues into solid blues. You could also say it makes the picture look "warmer". It has been discussed in this thread a few pages before. …

Re: 40 Column Text Mode Issues

Don't you find it odd how DosBox displays the text within the scroll for the Tandy booter using the Tandy driver? It seems that it displays odd columns using the dark color and even colums with the color's intense counterpart. Don't make things more complicated than they are. The Tandy booter …

Re: 40 Column Text Mode Issues

I think what happens is that the game first puts the text on the screen, draws the outline of the scroll, then fills the scroll with white. No. The game draws the complete screen, with outlines and fillings, then prints the text at the very end. The light gray text becomes white and the black text …

Re: 40 Column Text Mode Issues

I don't understand how this is possible on an RGB monitor. If it does, then how does it get the regular text characters to display properly? Those characters are designed for the 320x200 modes, graphics or text. In a 160x200 mode they would be stretched to double size, just like in the 640x200 mode …

Re: 40 Column Text Mode Issues

but now that F11 and F12 are taken by the hue control, what can be used? You could put +Hue on F12, -Hue on Shift-F12, and RGB/Composite switch on F11. But now you're saying that MESS's colors are also correct, is that simply because you set the fixed hue of your algorithm to a different value than …

Re: 40 Column Text Mode Issues

Let me try to clear things up a bit. There are two ways a game can utilize the artifacts of a composite monitor: 1. Select the black and white 640x200 graphics mode, then enable the color burst bit. Some games however set BIOS mode 4 (320x200 mode 4), then write directly to the port registers to set …

Re: 40 Column Text Mode Issues

However, NewRisingSun said that Lucasarts games didn't support composite mode. That's not what I said. I said "LucasArts didn't REALLY support it", "really" meaning putting much effort into it to make it look good. You'll get some new colors on a composite display, but not the right ones; it's …

Re: 40 Column Text Mode Issues

Which one do you would want. The hue or the saturnation ? Hue. 5 degrees change per keypress. Those settings are required to compensate for transmission errors. Why would dosbox need compensate for that as dosbox doesn't transmit a thing. (...) Would transmission errors in the tv of the programmer …

Re: 40 Column Text Mode Issues

They didn't!? So why there's a composite line in the PREFS file? Also, Great Hierophant wrote a FAQ about the different versions of Zak McKracken (I saw it in a thread in the LucasArts Museum forum). He said there that the older version of Zak had 16 colors composite CGA support, but it was …

Re: 40 Column Text Mode Issues

Something is obviously wrong, because b&w CGA mode shouldn't have colors at all. Yes, DosBox seems to always select composite graphics in 640x200 mode, even when the color burst is off. That's not part of my code, however, to decide whether to have composite graphics or not. However, it produced …

Re: 40 Column Text Mode Issues

Well, you can get that orange back if you run Black Cauldron under the new CVS (while machine=cga), and it doesn't matter if you use the booter or the DOS version Well yeah, that's the mistake I'm talking about, because it's supposed to be pink, not orange. The character's hair and face on the …

Re: 40 Column Text Mode Issues

EGA/Tandy doesn't have orange, so I think Sierra had just decided magenta would be a suitable replacement color; seems like an odd choice, but at least they're consistent... Well first of all, BC is originally a PC game, so the PC version is authoritative, therefore, Atari ST and Amiga version's …

Re: 40 Column Text Mode Issues

I've never seen a control named "hue" on an NTSC TV. Is it the same as "tint"? My Sony KV-21X4D manual calls it "hue"; if you want to make the point that "tint" is more common, I'll just take your word for it. :) But yes, it's the same. Of course, you can always write and submit a patch I'm not …

Re: 40 Column Text Mode Issues

What is this hue control you mentioned? Was it a physical switch in composite monitors? Every NTSC TV has a "hue" control. :) I take it that you're from a "PAL TV" country, so you may not know this. I understand that the hue will not be changeable in the new version of DOSBox, is that correct? …

Re: 40 Column Text Mode Issues

the "walking tune" doesn't sound right. It sounded better on DOSBox 0.63. According to whom? It sounds now the way it sounds on the original hardware. but the hero's hair is still purple. I don't know if it's supposed to be, so here's a screenshot, Basically correct, hue control needed however. …

Re: 40 Column Text Mode Issues

Aren't the colors of the booter supposed to be similar to the DOS version? Not at all. First it's because the booter runs in 16-color composite mode, while the DOS version (as well as the PCjr and Tandy booters) run in 16-color RGB mode. Composite mode is based on the YIQ color space, RGB is based …

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